Difference between revisions of "Legion"
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Revision as of 12:07, 1 December 2012
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Revelation burrows through the material world, devours creation’s soil, digests the thoughtless void, and produces significance with God’s grace. From emptiness comes meaning, essence from existence, soul from matter. SHIP BONUSES
Amarr Strategic Cruiser Skill Bonus:
Ship Attributes
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Summary
The Legion is the Amarr Strategic Cruiser. The legion is very popular in incursions for its ability to do outstanding damage at well over 20km when fit with pulse lasers with scorch ammo. Like other Tech 3 Strategic Cruisers, it is also popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Similar to other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo. Neuting Legion is also quite popular thanks to neuting subsystem and large Amarr cap.
Skills
To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills: Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
- T2 Lasers - Medium Pulse Lasers 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
- Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5.
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Legion is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
- If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.
- Drone Legion also exists, for which you would need strong drone skills, however, many fits have 0 drone space/bandwidth so other than prerequisites, it is not necessary to have amazing drone skills unless your set up is calibrated that way.
Fitting
Template:FittingsTech3Template:FittingsTech3Template:FittingsTech3Template:FittingsTech3Incursion Fitting
Tactics
No sub-article about Legion roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Legion here.