Difference between revisions of "Celestis"
Line 87: | Line 87: | ||
==Fitting== | ==Fitting== | ||
{{Fittings | {{Fittings | ||
− | |name= | + | |name=5x Damp Armor Low Skill] |
|low= | |low= | ||
[Celestis<br> | [Celestis<br> | ||
− | Damage Control | + | Damage Control I<br> |
Energized Adaptive Nano Membrane I<br> | Energized Adaptive Nano Membrane I<br> | ||
Energized Adaptive Nano Membrane I<br> | Energized Adaptive Nano Membrane I<br> | ||
Line 113: | Line 113: | ||
|charges= | |charges= | ||
− | + | <br> | |
Targeting Range Dampening Script<br> | Targeting Range Dampening Script<br> | ||
Antimatter Charge S | Antimatter Charge S | ||
}} | }} | ||
+ | |||
+ | Those trying out the celestis with low skills and want to just test the waters, can use this low price approach from just corporation supplies. Although the rigs have to be brought by the pilot. Warrior Is or ecm drones is what I recommend. | ||
{{Fittings | {{Fittings | ||
− | |name= | + | |name=Celestis, 5x Damp Armor |
|low= | |low= | ||
− | |||
Damage Control II<br> | Damage Control II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | 1600mm Reinforced | + | 1600mm Reinforced Rolled Tungsten Plates I<br> |
− | + | 800mm Reinforced Rolled Tungsten Plates I | |
|mid= | |mid= | ||
Phased Muon Sensor Disruptor I<br> | Phased Muon Sensor Disruptor I<br> | ||
Line 135: | Line 136: | ||
Phased Muon Sensor Disruptor I | Phased Muon Sensor Disruptor I | ||
|high= | |high= | ||
− | + | Anode Light Electron Particle Cannon I<br> | |
− | + | Anode Light Electron Particle Cannon I<br> | |
− | + | [empty high slot] | |
|rigs= | |rigs= | ||
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I |
|drones= | |drones= | ||
|charges= | |charges= | ||
− | |||
Targeting Range Dampening Script<br> | Targeting Range Dampening Script<br> | ||
Scan Resolution Dampening Script<br> | Scan Resolution Dampening Script<br> | ||
Line 151: | Line 151: | ||
}} | }} | ||
− | This is like a brick, but makes you hard to blow up or if you have logi in fleet. Mostly nice for roams that sit around on gates a lot, like noobs on patrol. Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget. | + | This is like a brick, but makes you hard to blow up or if you have logi in fleet. Estimated 47k EHP. 50k with compensation skills at V. Mostly nice for roams that sit around on gates a lot, like noobs on patrol. Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget. |
{{Fittings | {{Fittings | ||
Line 184: | Line 184: | ||
}} | }} | ||
− | This is more of a sniper. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers. At around 29k EHP, the tank isn't bad either. Guns can be replaced with rocket launchers or whatever people want to use or can fit. | + | This is more of a sniper. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers. At around 29k EHP, the tank isn't bad either. Guns can be replaced with rocket launchers or whatever people want to use or can fit. Locks to 121km, optimals at 114. A good balance if you want a combination of tank and range. Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles. Since a lot of Uni fleets fight at gates and isn't really kiting around, if the MWD can be dropped, then drop it for more damps. |
+ | |||
+ | {{Fittings | ||
+ | |name=Celestis, MWD Kiting Full Range | ||
+ | |||
+ | |low= | ||
+ | Damage Control II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | 1600mm Reinforced Steel Plates II<br> | ||
+ | Type-D Attenuation Signal Augmentation | ||
+ | |mid= | ||
+ | Experimental 10MN Afterburner I<br> | ||
+ | Sensor Booster II<br> | ||
+ | Phased Muon Sensor Disruptor I<br> | ||
+ | Phased Muon Sensor Disruptor I<br> | ||
+ | Phased Muon Sensor Disruptor I | ||
+ | |high= | ||
+ | Rocket Launcher II<br> | ||
+ | Rocket Launcher II<br> | ||
+ | Rocket Launcher II | ||
+ | |rigs= | ||
+ | Medium Particle Dispersion Projector I<br> | ||
+ | Medium Particle Dispersion Projector I<br> | ||
+ | Medium Particle Dispersion Projector I | ||
+ | |drones= | ||
+ | |||
+ | |charges= | ||
+ | Targeting Range Script<br> | ||
+ | Targeting Range Dampening Script<br> | ||
+ | Scan Resolution Dampening Script<br> | ||
+ | [Faction] Mjolnir Rocket | ||
+ | }} | ||
− | + | Est 181km lock range. 103 optimal, 101 fall off. Helps protect a fleet against oracle and sniper BC gangs. EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up. Rockets can be replaced with anything really, so long as it helps you kill drones coming after you. The weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper. Maybe 2 if your damps don't miss in fall off. This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed. | |
==Tactics== | ==Tactics== |
Revision as of 00:29, 11 December 2012
RELATED UNI-WIKI REFERENCES
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The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
No summary available.
Skills
Further information about additional or recommended skills to pilot Celestis for a specific or it's common role(s) can be written here.
Fitting
Those trying out the celestis with low skills and want to just test the waters, can use this low price approach from just corporation supplies. Although the rigs have to be brought by the pilot. Warrior Is or ecm drones is what I recommend.
This is like a brick, but makes you hard to blow up or if you have logi in fleet. Estimated 47k EHP. 50k with compensation skills at V. Mostly nice for roams that sit around on gates a lot, like noobs on patrol. Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget.
This is more of a sniper. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers. At around 29k EHP, the tank isn't bad either. Guns can be replaced with rocket launchers or whatever people want to use or can fit. Locks to 121km, optimals at 114. A good balance if you want a combination of tank and range. Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles. Since a lot of Uni fleets fight at gates and isn't really kiting around, if the MWD can be dropped, then drop it for more damps.
Est 181km lock range. 103 optimal, 101 fall off. Helps protect a fleet against oracle and sniper BC gangs. EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up. Rockets can be replaced with anything really, so long as it helps you kill drones coming after you. The weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper. Maybe 2 if your damps don't miss in fall off. This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed.
Tactics
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
The celestis is somewhat of an easier ship to fly than the blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows. You have good tank and lots of damps, while also able to be flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. People with projectile, blaster, and missile skills can fit their favorite weapons without much problems.
Some experimentation may let us see whether a kiting celestis that can fly with a kiting gang could be usable or not, by not fitting armor plates but an active tank. ASB or active armor. Probably not. Ewar boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on grid BMs.
The fits don't have drones yet. There's a lot of options there. When going against kiting gangs, warrior IIs and ecm drones. Try to get the medium EC drones if you can fit them in the drone bay. Those EC drones can break the lock of tacklers or other people you somehow allowed to get in range of you, and then you damp their resolution so they are mostly rendered crippled and ineffective.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.