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Celestis: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 86: Line 86:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Celestis, 5x Damp Armor Low Skill
ship=Celestis|
 
shipTypeID=633|
|low=
fitName=5x Damp Armor Low Skill|
Damage Control I<br>
fitID=5x-Damp-Armor-Low-Skill|
Energized Adaptive Nano Membrane I<br>
high1name=Light Electron Blaster I|
Energized Adaptive Nano Membrane I<br>
high1typeID=562|
1600mm Reinforced Steel Plates I<br>
high2name=Light Electron Blaster I|
400mm Reinforced Steel Plates I
high2typeID=562|
|mid=
high3name=Light Electron Blaster I|
Remote Sensor Dampener I<br>
high3typeID=562|
Remote Sensor Dampener I<br>
mid1name=Remote Sensor Dampener I|
Remote Sensor Dampener I<br>
mid1typeID=1968|
Remote Sensor Dampener I<br>
mid2name=Remote Sensor Dampener I|
Remote Sensor Dampener I
mid2typeID=1968|
|high=
mid3name=Remote Sensor Dampener I|
Light Electron Blaster I<br>
mid3typeID=1968|
Light Electron Blaster I<br>
mid4name=Remote Sensor Dampener I|
Light Electron Blaster I
mid4typeID=1968|
|rigs=
mid5name=Remote Sensor Dampener I|
Medium Particle Dispersion Projector I<br>
mid5typeID=1968|
Medium Particle Dispersion Projector I<br>
low1name=Damage Control I|
Medium Particle Dispersion Projector I
low1typeID=2046|
|drones=
low2name=Energized Adaptive Nano Membrane I|
 
low2typeID=11267|
|charges=
low3name=Energized Adaptive Nano Membrane I|
<br>
low3typeID=11267|
Targeting Range Dampening Script<br>
low4name=1600mm Reinforced Steel Plates I|
Antimatter Charge S
low4typeID=11279|
 
low5name=400mm Reinforced Steel Plates I|
|notes=
low5typeID=11297|
* Those trying out the Celestis who have low skills and want to just test the waters can use this low price approach. Everything but the rigs is available from corporation supplies.  
drone1name=Warrior I x5|
* I recommend Warrior or ECM drones.
drone1typeID=2486|
}}
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
drone3name=open|
{{Fittings
drone4name=open|
|name=Celestis, 5x Damp Armor
drone5name=open|
 
charge1name=Targeting Range Dampening Script x5|
|low=
charge1typeID=29015|
Damage Control II<br>
charge2name=Scan Resolution Dampening Script x5|
Energized Adaptive Nano Membrane II<br>
charge2typeID=29013|
Energized Adaptive Nano Membrane II<br>
charge3name=Antimatter Charge S x1|
1600mm Reinforced Rolled Tungsten Plates I<br>
charge3typeID=222|
800mm Reinforced Rolled Tungsten Plates I
charge4name=open|
|mid=
charge5name=open|
Phased Muon Sensor Disruptor I<br>
rig1name=Medium Particle Dispersion Projector I|
Phased Muon Sensor Disruptor I<br>
rig1typeID=31300|
Phased Muon Sensor Disruptor I<br>
rig2name=Medium Particle Dispersion Projector I|
Phased Muon Sensor Disruptor I<br>
rig2typeID=31300|
Phased Muon Sensor Disruptor I
rig3name=Medium Particle Dispersion Projector I|
|high=
rig3typeID=31300|
Anode Light Electron Particle Cannon I<br>
difficulty=0|
Anode Light Electron Particle Cannon I<br>
warsop=Y|
[empty high slot]
warsopReason=|
|rigs=
version=RET 1.0|
Medium Trimark Armor Pump I<br>
shipDNA=633:562;3:1968;5:2046;1:11267;2:11279;1:11297;1:31300;3:2486;5:23707;5:222;1:29013;5:29015;5::|
Medium Trimark Armor Pump I<br>
skills=|
Medium Trimark Armor Pump I
notes=Those trying out the Celestis who have low skills and want to just test the waters can use this low price approach. Everything but the rigs is available from corporation supplies.</li><li>I recommend Warrior or ECM drones.}}     {{ShipFitting|
|drones=
ship=Celestis|
 
shipTypeID=633|
|charges=
fitName=5x Damp Armor|
Targeting Range Dampening Script<br>
fitID=5x-Damp-Armor|
Scan Resolution Dampening Script<br>
high1name=Anode Light Electron Particle Cannon I|
Antimatter Charge S
high1typeID=7493|
 
high2name=Anode Light Electron Particle Cannon I|
|notes=
high2typeID=7493|
* This fit makes you as big as a brick, but also makes you hard to blow up if you have logi in your fleet (estimated 47k EHP, 50k with compensation skills at V). Mostly nice for roams that sit around on gates a lot, like noobs on patrol.  
high3name=open|
* Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget.
mid1name=Phased Muon Sensor Disruptor I|
}}
mid1typeID=5302|
 
mid2name=Phased Muon Sensor Disruptor I|
 
mid2typeID=5302|
{{Fittings
mid3name=Phased Muon Sensor Disruptor I|
|name=Celestis, 5x  Damp Armor Range
mid3typeID=5302|
 
mid4name=Phased Muon Sensor Disruptor I|
|low=
mid4typeID=5302|
Damage Control II<br>
mid5name=Phased Muon Sensor Disruptor I|
Energized Adaptive Nano Membrane II<br>
mid5typeID=5302|
Energized Adaptive Nano Membrane II<br>
low1name=Damage Control II|
1600mm Reinforced Steel Plates II<br>
low1typeID=2048|
Type-D Attenuation Signal Augmentation
low2name=Energized Adaptive Nano Membrane II|
|mid=
low2typeID=11269|
Phased Muon Sensor Disruptor I<br>
low3name=Energized Adaptive Nano Membrane II|
Phased Muon Sensor Disruptor I<br>
low3typeID=11269|
Phased Muon Sensor Disruptor I<br>
low4name=1600mm Reinforced Rolled Tungsten Plates I|
Phased Muon Sensor Disruptor I<br>
low4typeID=11325|
Phased Muon Sensor Disruptor I
low5name=800mm Reinforced Rolled Tungsten Plates I|
|high=
low5typeID=11317|
Modal Light Electron Particle Accelerator I<br>
drone1name=Hornet EC-300 x5|
Modal Light Electron Particle Accelerator I<br>
drone1typeID=23707|
Modal Light Electron Particle Accelerator I
drone2name=Warrior I x5|
|rigs=
drone2typeID=2486|
Medium Anti-Explosive Pump I<br>
drone3name=open|
Medium Particle Dispersion Projector I<br>
drone4name=open|
Medium Particle Dispersion Projector I
drone5name=open|
|drones=
charge1name=Targeting Range Dampening Script x5|
 
charge1typeID=29015|
|charges=
charge2name=Scan Resolution Dampening Script x5|
Targeting Range Dampening Script<br>
charge2typeID=29013|
Scan Resolution Dampening Script<br>
charge3name=Antimatter Charge S x1|
Antimatter Charge S
charge3typeID=222|
 
charge4name=open|
|notes=
charge5name=open|
* This is a good balance between tank and range. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers (Locks to 121km, optimals at 114). At around 29k EHP, the tank isn't bad either.
rig1name=Medium Trimark Armor Pump I|
* Guns can be replaced with rocket launchers or whatever people want to use or can fit.
rig1typeID=31055|
* Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles. Since a lot of Uni fleets fight at gates and isn't really kiting around, if the MWD can be dropped, then drop it for more damps.
rig2name=Medium Trimark Armor Pump I|
}}
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=0|
{{Fittings
warsop=Y|
|name=Celestis, AB Kiting Full Range
warsopReason=|
 
version=RET 1.0|
|low=
shipDNA=633:7493;2:5302;5:2048;1:11269;2:11317;1:11325;1:31055;3:2486;5:23707;5:222;1:29013;5:29015;5::|
Damage Control II<br>
skills=|
Energized Adaptive Nano Membrane II<br>
notes=This fit makes you as big as a brick, but also makes you hard to blow up if you have logi in your fleet (estimated 47k EHP, 50k with compensation skills at V). Mostly nice for roams that sit around on gates a lot, like noobs on patrol.</li><li>Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget.}}
Energized Adaptive Nano Membrane II<br>
1600mm Reinforced Steel Plates II<br>
Type-D Attenuation Signal Augmentation
|mid=
Experimental 10MN Afterburner I<br>
Sensor Booster II<br>
Phased Muon Sensor Disruptor I<br>
Phased Muon Sensor Disruptor I<br>
Phased Muon Sensor Disruptor I
|high=
Rocket Launcher II<br>
Rocket Launcher II<br>
Rocket Launcher II
|rigs=
Medium Particle Dispersion Projector I<br>
Medium Particle Dispersion Projector I<br>
Medium Particle Dispersion Projector I
|drones=
 
|charges=
Targeting Range Script<br>
Targeting Range Dampening Script<br>
Scan Resolution Dampening Script<br>
[Faction] Mjolnir Rocket
 
|notes=
* Est 181km lock range. (2 sensor boostered Tornado locks at 182.5km at 100% skills) 103 optimal, 101 fall off for damps. Helps protect a fleet against oracle and sniper BC gangs. Its' weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper (maybe 2 if your damps don't miss in fall off).
* EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up.
* Rockets can be replaced with anything really, so long as it helps you kill drones coming after you.
* This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed.
}}


{{ShipFitting|
ship=Celestis|
shipTypeID=633|
fitName=5x Damp Armor Range|
fitID=5x-Damp-Armor-Range|
high1name=Modal Light Electron Particle Accelerator I|
high1typeID=7487|
high2name=Modal Light Electron Particle Accelerator I|
high2typeID=7487|
high3name=Modal Light Electron Particle Accelerator I|
high3typeID=7487|
mid1name=Phased Muon Sensor Disruptor I|
mid1typeID=5302|
mid2name=Phased Muon Sensor Disruptor I|
mid2typeID=5302|
mid3name=Phased Muon Sensor Disruptor I|
mid3typeID=5302|
mid4name=Phased Muon Sensor Disruptor I|
mid4typeID=5302|
mid5name=Phased Muon Sensor Disruptor I|
mid5typeID=5302|
low1name=Damage Control II|
low1typeID=2048|
low2name=Energized Adaptive Nano Membrane II|
low2typeID=11269|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=1600mm Reinforced Steel Plates II|
low4typeID=20353|
low5name=Type-D Attenuation Signal Augmentation|
low5typeID=6295|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Dampening Script x5|
charge1typeID=29013|
charge2name=Targeting Range Dampening Script x5|
charge2typeID=29015|
charge3name=Antimatter Charge S x1|
charge3typeID=222|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Explosive Pump I|
rig1typeID=31011|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=633:7487;3:5302;5:2048;1:6295;1:11269;2:20353;1:31011;1:31300;2:222;1:29013;5:29015;5::|
skills=|
notes=This is a good balance between tank and range. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers (Locks to 121km, optimals at 114). At around 29k EHP, the tank isn't bad either.</li><li>Guns can be replaced with rocket launchers or whatever people want to use or can fit.</li><li>Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles. Since a lot of Uni fleets fight at gates and isn't really kiting around, if the MWD can be dropped, then drop it for more damps.}}    {{ShipFitting|
ship=Celestis|
shipTypeID=633|
fitName=AB Kiting Full Range|
fitID=AB-Kiting-Full-Range|
high1name=Rocket Launcher II|
high1typeID=10631|
high2name=Rocket Launcher II|
high2typeID=10631|
high3name=Rocket Launcher II|
high3typeID=10631|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Sensor Booster II|
mid2typeID=1952|
mid3name=Phased Muon Sensor Disruptor I|
mid3typeID=5302|
mid4name=Phased Muon Sensor Disruptor I|
mid4typeID=5302|
mid5name=Phased Muon Sensor Disruptor I|
mid5typeID=5302|
low1name=Damage Control II|
low1typeID=2048|
low2name=Energized Adaptive Nano Membrane II|
low2typeID=11269|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=1600mm Reinforced Steel Plates II|
low4typeID=20353|
low5name=Type-D Attenuation Signal Augmentation|
low5typeID=6295|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Targeting Range Script x1|
charge1typeID=29009|
charge2name=Targeting Range Dampening Script x3|
charge2typeID=29015|
charge3name=Scan Resolution Dampening Script x3|
charge3typeID=29013|
charge4name=Caldari Navy Mjolnir Rocket x1|
charge4typeID=27321|
charge5name=open|
rig1name=Medium Particle Dispersion Projector I|
rig1typeID=31300|
rig2name=Medium Particle Dispersion Projector I|
rig2typeID=31300|
rig3name=Medium Particle Dispersion Projector I|
rig3typeID=31300|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=633:10631;3:1952;1:5302;3:6005;1:2048;1:6295;1:11269;2:20353;1:31300;3:27321;1:29009;1:29013;3:29015;3::|
skills=|
notes=Est 181km lock range. (2 sensor boostered Tornado locks at 182.5km at 100% skills) 103 optimal, 101 fall off for damps. Helps protect a fleet against oracle and sniper BC gangs. Its' weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper (maybe 2 if your damps don't miss in fall off).</li><li>EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up.</li><li>Rockets can be replaced with anything really, so long as it helps you kill drones coming after you.</li><li>This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed.}}
==Tactics==
==Tactics==
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.
Be aware of the various sensor ranges of different ships. This is similar to how ECM pilots need to know what ships use what type of sensors. If you suspect the ship you are damping has lost their locks because its targets are outside the sensor range, immediately switch to sensor resolution scripts and destroy their resolution so they take forever to relock. If you do both on the same ship, they can be made to be almost as helpless as perma jams from falcon. Sometimes even more helpless if they have no drones or you just killed their drones. This trick is especially useful against logi. Less useful against snipers but still good against brawlers that like to be up in your face. With two damps each at 50% effect, you can expect to dampen down a ship's sensor range to 1/4th of its normal value without any modifications. It gets less effective after that.