Difference between revisions of "Sleipnir"
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rig2typeID=31372| | rig2typeID=31372| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
− | warsopReason= | + | warsopReason=Navy faction mods| |
version=PRE-RET 1.0| | version=PRE-RET 1.0| | ||
shipDNA=22444:2913;7:25715;1:2281;2:10858;1:15753;1:24443;1:1248;1:2048;1:15806;2:15965;1:31372;2:2488;8:191;1:193;1:20306;1::| | shipDNA=22444:2913;7:25715;1:2281;2:10858;1:15753;1:24443;1:1248;1:2048;1:15806;2:15965;1:31372;2:2488;8:191;1:193;1:20306;1::| | ||
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rig2typeID=31790| | rig2typeID=31790| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
− | warsopReason= | + | warsopReason=Navy faction mods| |
version=PRE-RET 1.0| | version=PRE-RET 1.0| | ||
shipDNA=22444:2913;7:16487;1:1952;1:2281;2:3841;1:17559;1:519;3:1999;2:31688;1:31790;1:2456;8:21896;1:21904;1:21922;1:29011;1::| | shipDNA=22444:2913;7:16487;1:1952;1:2281;2:3841;1:17559;1:519;3:1999;2:31688;1:31790;1:2456;8:21896;1:21904;1:21922;1:29011;1::| | ||
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rig2typeID=31790| | rig2typeID=31790| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
− | warsopReason= | + | warsopReason=Navy faction mods| |
version=PRE-RET 1.0| | version=PRE-RET 1.0| | ||
shipDNA=22444:2410;1:2913;7:1952;1:1978;3:17559;1:519;2:11325;1:11644;1:11646;1:31688;1:31790;1:2456;8:207;1:21896;1:21904;1:28999;3:29001;3:29011;1::| | shipDNA=22444:2410;1:2913;7:1952;1:1978;3:17559;1:519;2:11325;1:11644;1:11646;1:31688;1:31790;1:2456;8:207;1:21896;1:21904;1:28999;3:29001;3:29011;1::| |
Revision as of 17:17, 16 March 2013
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.
The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II
Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II
Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Warrior II x8
EMP M x1
Fusion M x1
Mjolnir Heavy Assault Missile x1
- 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Sensor Booster II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I
Hobgoblin II x8
Scan Resolution Script x1
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1
- Medium Projectile Turret V
- Medium Autocannon Specialization IV
- The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the Legion in terms of Nation Commander Outpost competitiveness.
- The sensor booster with scan resolution script help with targeting Sansha frigates.
- The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Missile Launcher II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Sensor Booster II
Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I
Hobgoblin II x8
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x1
Republic Fleet EMP M x1
Republic Fleet Fusion M x1
Mjolnir Heavy Missile x1
- Medium Projectile Turret V
- Medium Autocannon Specialization IV
- Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.
- The sensor booster with scan resolution script help with targeting Sansha frigates.
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.