Difference between revisions of "Apocalypse"
m (Changed the fitting templates to use new warsop values.) |
m |
||
Line 23: | Line 23: | ||
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=21,000 MW |
− | |cpu= | + | |cpu=540 tf |
− | |capacitor=7, | + | |capacitor=7,000 GJ |
|highs=8 | |highs=8 | ||
|turrets=8 | |turrets=8 | ||
− | |launchers= | + | |launchers=0 |
|mediums=4 | |mediums=4 | ||
|lows=7 | |lows=7 | ||
Line 37: | Line 37: | ||
|dronebay=75 m³ | |dronebay=75 m³ | ||
− | |bandwidth= | + | |bandwidth=50 Mbit/sec |
|info=In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | |info=In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | ||
Line 43: | Line 43: | ||
|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level. | |bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level. | ||
− | |structurehp= | + | |structurehp=7,000 HP |
− | |shieldhp=6, | + | |shieldhp=6,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp=7, | + | |armorhp=7,000 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35 |
− | |maxvelocity= | + | |maxvelocity=113 m/s |
|inertia=0.136 | |inertia=0.136 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=18.31 s | |warptime=18.31 s | ||
− | |targetrange= | + | |targetrange=73 km |
|sigradius=400 m | |sigradius=400 m | ||
|maxlockedtargets=7 | |maxlockedtargets=7 |
Revision as of 15:21, 4 June 2013
RELATED UNI-WIKI REFERENCES
|
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
|
Summary
The Apocalypse is the second tier Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse has an extra turret slot over the Armageddon, giving it more damage. The Apocalypse does not have the raw firepower of the Abaddon however, but is an easier ship to skill for.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.
Fitting
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Large Armor Repairer II
Large Armor Repairer II
Heat Sink II
Heat Sink II
Damage Control II
Armor EM Hardener II
Armor Thermic Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Multifrequency L x8
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Mega Modulated Energy Beam I
Dual Modulated Heavy Energy Beam I
Dual Modulated Heavy Energy Beam I
Cap Recharger II
Cap Recharger II
Tracking Computer II
Tracking Computer II
Large Armor Repairer II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Tracking Speed Script x2
Optimal Range Script x2
Multifrequency L x8
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Prototype 100MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Sensor Booster II
Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Reactor Control Unit II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Vespa EC-600 x5
Optimal Range Script x1
Targeting Range Script x2
Aurora L x8
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.