Difference between revisions of "Phantasm"
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|reqskills=*Amarr Cruiser II<small>3h 55m</small> | |reqskills=*Amarr Cruiser II<small>3h 55m</small> | ||
− | **Spaceship Command III<small> | + | **Spaceship Command II<small>0s</small> |
− | **Amarr Frigate | + | **Amarr Destroyer III<small>8h 53m</small> |
+ | ***Amarr Frigate III<small>8h 53m</small> | ||
*Caldari Cruiser II<small>3h 55m</small> | *Caldari Cruiser II<small>3h 55m</small> | ||
− | **Spaceship Command III<small> | + | **Spaceship Command II<small>0s</small> |
− | **Caldari Frigate | + | **Caldari Destroyer III<small>8h53m</small> |
− | |totaltraintime= | + | ***Caldari Frigate III<small>8h 53m</small> |
+ | |totaltraintime=1d 19h 24m | ||
|forumlinks= | |forumlinks= |
Revision as of 11:12, 23 March 2014
RELATED UNI-WIKI REFERENCES
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As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved. SHIP BONUSES
Amarr Cruiser Skill Bonus:
Ship Attributes
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Summary
The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. Because of the two extra high slots, Nosferatus and Energy Transfers can be fit with ease, depending on the situation.
Skills
Further information about additional or recommended skills to pilot Phantasm for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Phantasm.
Tactics
No sub-article about Phantasm roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Phantasm here.