Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Kitsune: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 42: Line 42:
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>12.5% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level
|structurehp=250 HP
|structurehp=250 HP
Line 64: Line 64:
*Electronic Attack Ships I<small>33m</small>
*Electronic Attack Ships I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>
**Spaceship Command III<small>4h 26m</small>
**Long Range Targeting V<small>10d 18h 35m</small>
**Long Range Targeting V<small>10d 20h 26m</small>
***Electronics II<small>43m</small>
***CPU Management II<small>47m</small>
|totaltraintime=22d 19h 35m
|totaltraintime=23d 22h 40m
|forumlinks=
|forumlinks=