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|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. | |info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. | ||
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br> | |bonuses=<b>Caldari Frigate Skill Bonus:</b><br>20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>12.5% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level | ||
|structurehp=250 HP | |structurehp=250 HP | ||
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*Electronic Attack Ships I<small>33m</small> | *Electronic Attack Ships I<small>33m</small> | ||
**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Long Range Targeting V<small>10d | **Long Range Targeting V<small>10d 20h 26m</small> | ||
*** | ***CPU Management II<small>47m</small> | ||
|totaltraintime= | |totaltraintime=23d 22h 40m | ||
|forumlinks= | |forumlinks= | ||