Difference between revisions of "Stabber Fleet Issue"
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rig3typeID=31055| | rig3typeID=31055| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| | ||
shipDNA=17713:2937;5:448;1:4027;1:5975;1:12058;1:519;1:2048;1:2605;1:11269;2:20353;1:31055;3:2185;4:21896;1::| | shipDNA=17713:2937;5:448;1:4027;1:5975;1:12058;1:519;1:2048;1:2605;1:11269;2:20353;1:31055;3:2185;4:21896;1::| | ||
skills=| | skills=| | ||
− | notes=A PvP fit with excellent armor, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.</li><li>Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}} | + | notes=A PvP fit with excellent armor, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.</li><li>Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}{{ShipFitting| |
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− | {{ShipFitting| | ||
ship=Stabber Fleet Issue| | ship=Stabber Fleet Issue| | ||
shipTypeID=17713| | shipTypeID=17713| | ||
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rig3typeID=31682| | rig3typeID=31682| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| | ||
shipDNA=17713:2937;5:2024;1:5443;1:5975;1:6005;1:519;1:2048;1:3530;2:11269;2:31011;1:31047;1:31682;1:2185;4:21896;1:32006;1::| | shipDNA=17713:2937;5:2024;1:5443;1:5975;1:6005;1:519;1:2048;1:3530;2:11269;2:31011;1:31047;1:31682;1:2185;4:21896;1:32006;1::| | ||
skills=| | skills=| | ||
− | notes=A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.</li><li>Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}} | + | notes=A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram. </li><li>With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.</li><li>Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.</li><li>As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option}}{{ShipFitting| |
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− | {{ShipFitting| | ||
ship=Stabber Fleet Issue| | ship=Stabber Fleet Issue| | ||
shipTypeID=17713| | shipTypeID=17713| | ||
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rig3typeID=31055| | rig3typeID=31055| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| | ||
shipDNA=17713:9127;5:1978;1:4027;1:5443;1:5975;1:519;1:1266;1:1306;1:2048;1:11269;1:20353;1:31055;3:2185;4:21896;1:28999;1::| | shipDNA=17713:9127;5:1978;1:4027;1:5443;1:5975;1:519;1:1266;1:1306;1:2048;1:11269;1:20353;1:31055;3:2185;4:21896;1:28999;1::| | ||
skills=| | skills=| | ||
− | notes=A PvP heavy tackle fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.</li><li>Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}} | + | notes=A PvP heavy tackle fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.</li><li>Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}{{ShipFitting| |
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− | {{ShipFitting| | ||
ship=Stabber Fleet Issue| | ship=Stabber Fleet Issue| | ||
shipTypeID=17713| | shipTypeID=17713| | ||
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rig3typeID=31682| | rig3typeID=31682| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| | ||
shipDNA=17713:2913;5:1978;1:4025;1:5439;1:5975;1:519;2:1306;1:2048;1:11269;1:20351;1:31011;1:31055;1:31682;1:2185;4:21896;1:28999;1::| | shipDNA=17713:2913;5:1978;1:4025;1:5439;1:5975;1:519;2:1306;1:2048;1:11269;1:20351;1:31011;1:31055;1:31682;1:2185;4:21896;1:28999;1::| | ||
skills=| | skills=| | ||
− | notes=A high dps PvP fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.</li><li>Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}} | + | notes=A high dps PvP fit with web and scram. </li><li>With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.</li><li>Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.</li><li>To help kill frigate, always carry a tracking speed script in addition to the optimal range script.}}{{ShipFitting| |
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− | {{ShipFitting| | ||
ship=Stabber Fleet Issue| | ship=Stabber Fleet Issue| | ||
shipTypeID=17713| | shipTypeID=17713| | ||
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rig3typeID=31408| | rig3typeID=31408| | ||
difficulty=2| | difficulty=2| | ||
− | warsop= | + | warsop=S| |
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| |
Revision as of 15:47, 14 January 2014
RELATED UNI-WIKI REFERENCES
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Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
Often shortened 'SFI', the Stabber Fleet Issue is a
Stabber
Stabber
Standard Cruisers Stabber Class
6 (2/4) 4 4
715 MW 340 tf
290 m/sec
420 m³
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with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
Skills
Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Experimental 10MN Microwarpdrive I
Warp Scrambler II
Fleeting Propulsion Inhibitor I
10MN Afterburner II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Nanofiber Internal Structure II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x4
Republic Fleet EMP M x1
- A PvP fit with excellent armor, dual prop, web and scram.
- With all skills at V and before boosts, this ship has 52.4 K EHP, flies at 1821 m/s (2581 m/s with MWD on overheat) and align in 6.8 s (5 s with MWD off). The capacitor last 3 min 1 s.
- Damage is 400 dps at 1.2 + 10 km with Republic Fleet EMP.
- 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Experimental 10MN Afterburner I
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Capacitor Booster II
Gyrostabilizer II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Projectile Collision Accelerator I
Hammerhead II x4
Navy Cap Booster 400 x1
Republic Fleet EMP M x1
- A PvP fit with the capacity to repair 260 EHP/s, dual prop, web and scram.
- With all skills at V and before boosts, this ship has 22.2 K EHP, flies at 2057 m/s (2937 m/s with MWD on overheat) and align in 6.9 s (4.7 s with MWD off). The capacitor last 1 min 19 s.
- Damage is 424 dps at 1.2 + 10 km with Republic Fleet EMP.
- As above, 4 Hammerhead II gives the maximum dps, but carrying a mix of 5 light and 3 utility drones is an option
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Tracking Computer II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Explosive Plating II
Adaptive Nano Plating II
Gyrostabilizer II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x4
Optimal Range Script x1
Republic Fleet EMP M x1
- A PvP heavy tackle fit with web and scram.
- With all skills at V and before boosts, this ship has 54.8 K EHP, flies at 1665 m/s (2359 m/s with MWD on overheat) and align in 8.1 s (5.9 s with MWD off). The capacitor last 2 min 47 s.
- Damage is 392 dps at 1.6 + 14 km with Republic Fleet EMP.
- To help kill frigate, always carry a tracking speed script in addition to the optimal range script.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Tracking Computer II
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Gyrostabilizer II
Gyrostabilizer II
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Projectile Collision Accelerator I
Hammerhead II x4
Optimal Range Script x1
Republic Fleet EMP M x1
- A high dps PvP fit with web and scram.
- With all skills at V and before boosts, this ship has 33.5 K EHP, flies at 1856 m/s (2642 m/s with MWD on overheat) and align in 7.4 s (5.2 s with MWD off). The capacitor last 2 min 43 s.
- Damage is 514 dps at 1.7 + 16 km with Republic Fleet EMP.
- To help kill frigate, always carry a tracking speed script in addition to the optimal range script.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Damage Control II
Nanofiber Internal Structure II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Anti-Thermal Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Semiconductor Memory Cell I
Hammerhead II x4
Republic Fleet EMP M x1
- An unusual PvP shield fit, no tackle but fast with high dps.
- With all skills at V and before boosts, this ship has 29.9 K EHP, flies at 2369 m/s (3383 m/s with MWD on overheat) and align in 5.8 s (4 s with MWD off). The capacitor last 2 min 29 s.
- Damage is 538 dps at 1.6 + 14 km with Republic Fleet EMP.
Tactics
No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stabber Fleet Issue here.