Difference between revisions of "Phobos"
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− | |info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault | + | |info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. |
− | |bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to medium hybrid turret damage and 4% bonus to armor resistances per level<br><b>Heavy | + | |bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to medium hybrid turret damage and 4% bonus to armor resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators |
|structurehp=2,531 HP | |structurehp=2,531 HP | ||
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**Gallente Destroyer III<small>8h 53m</small> | **Gallente Destroyer III<small>8h 53m</small> | ||
***Gallente Frigate III<small>8h 53m</small> | ***Gallente Frigate III<small>8h 53m</small> | ||
− | *Heavy | + | *Heavy Interdiction Cruisers I<small>50m</small> |
**Propulsion Jamming V<small>17d 18h 40m</small> | **Propulsion Jamming V<small>17d 18h 40m</small> | ||
**Graviton Physics IV<small>5d 5h 42m</small> | **Graviton Physics IV<small>5d 5h 42m</small> | ||
− | *** | + | ***Power Grid Management IV<small>5d 17h 46m</small> |
***Science V<small>5d 17h 46m</small> | ***Science V<small>5d 17h 46m</small> | ||
**Spaceship Command V<small>5d 17h 46m</small> | **Spaceship Command V<small>5d 17h 46m</small> |
Revision as of 16:43, 10 November 2013
RELATED UNI-WIKI REFERENCES
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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Phobos is the Gallente Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Phobos is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Phobos has one less low slot and one more mid compared to the Amarr Devoter, meaning it can field less tank. This makes the Devoter the preferred tackler for capitals (though the Phobos can also perform this role adequately), however the Phobos is often used in low sec gate camps to tackle ships that are equipped with warp core stabilisers due to its extra mid allowing it to carry an extra sensor booster.
Skills
Further information about additional or recommended skills to pilot Phobos for a specific or it's common role(s) can be written here.
Fitting
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Warp Disruption Field Generator II
Warp Disruption Field Generator II
Experimental 10MN Microwarpdrive I
Stasis Webifier II
Medium Capacitor Booster II
Tracking Computer II
Damage Control II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Medium Processor Overclocking Unit I
Medium Trimark Armor Pump I
Navy Cap Booster 200 x1
Optimal Range Script x1
Null M x1
Focused Warp Disruption Script x2
- A standard double bubble fit.
- With all skills at V and before fleet boosts, this ship has 81.7 K EHP, flies at 1265 m/s with MWD on (1773 m/s with MWD overheated, 248 m/s with MWD off) and align in 11.8 s (9.2 s with MWD off)
- Damage is 178 dps at 4.8 + 10 km with Null
- The capacitor will last for 3 min 10 s with all modules on. With the MWD off, the capacitor is stable.
Tactics
No sub-article about Phobos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Phobos here.