Difference between revisions of "Eos"
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|class=Command Ship | |class=Command Ship | ||
|grouping=Command Ships | |grouping=Command Ships | ||
− | |hulltype= | + | |hulltype=Myrmidon Class |
|faction=Gallente Federation | |faction=Gallente Federation | ||
|race=Gallente | |race=Gallente | ||
|roles=unspecified | |roles=unspecified | ||
− | |variations={{Ship| | + | |variations={{Ship|Myrmidon}}, {{Ship|Astarte}} |
|tech=2 | |tech=2 | ||
Revision as of 18:53, 9 March 2014
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Gallente Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Eos is a Gallente command ship designed primarily as a drone boat, though it has a minor bonus to medium hybrids. It has the full 125mb drone bandwidth required to field a flight of sentry or heavy drones, and a respectable-sized drone bay, though not quite the equal of the Dominix or Ishtar. The Eos is preferred over the Astarte for providing skirmish boosts to armor gangs, though neither is particularly well suited to the task, due to lacking a tank bonus that works with remote repairs.
Skills
As the Eos is a drone boat, it is highly recommended that the following skills be trained before a pilot attempts to fly the ship:
- Drones V
- Gallente Drone Specialization IV
- Combat Drone Operation IV
- Scout Drone Operation V
- Drone Interfacing V
- Drone Navigation V
- Drone Sharpshooting V
- Drone Durability IV
- Sentry Drone Interfacing V
- Heavy Drone Operation V
Additionally, as the Eos is a (rather expensive) T2 ship, the pilot should be able to fit a full T2 armor tank. This is a requirement for E-Uni pilots. The armor compensations skills listed below are highly recommended but not required:
- Hull Upgrades V
- Mechanics V
- Repair Systems IV (for active armor tanking)
- Armor Rigging IV (for T2 armor rigs)
- EM Armor Compensation IV
- Explosive Armor Compensation IV
- Kinetic Armor Compensation IV
- Thermic Armor Compensation IV
Finally, the pilot should have both the CORE FITTING IMPROVED and CORE CAPACITOR ELITE certificates to ease both the fitting and use of the Eos.
Fitting
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Experimental 10MN Microwarpdrive I
Drone Navigation Computer II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Processor Overclocking Unit I
Medium Anti-Explosive Pump I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Caldari Navy Thorium Charge M x1
- A brawl range range PvP fit with 3 warlinks modules. Armor Warfare are assumed herein, but the EOS is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 948 m/s (1336 m/s with MWD overheated) and align in 12.3 s (9.4 s with MWD off). The capacitor will last 3 min 58 s.
- Damage varies between 802 dps with Ogre II drones and 219 dps with Hobgoblin II drones.
Tactics
No sub-article about Eos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eos here.