Difference between revisions of "Maller"
Line 83: | Line 83: | ||
==Summary== | ==Summary== | ||
− | + | ||
+ | The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress. | ||
+ | |||
+ | Most often flown with a full set of Focused Medium Pulse lasers, it can also be used for PvE with Focused Medium Beam lasers and a small armor repair module, or for PvP using 3 Heavy Pulse lasers with 2 small neuts, in which case it is deadly against small ships that use active tanking modules. | ||
+ | |||
+ | In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the [[Omen]] and especially the [[Omen Navy Issue]]. The [[Augoror Navy Issue]] can be used as an upgraded version of the Maller. The [[Arbitrator]] is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank. | ||
==Skills== | ==Skills== |
Revision as of 15:20, 25 December 2013
The reason is: Fittings need to be updated
RELATED UNI-WIKI REFERENCES
|
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. SHIP BONUSES
Traits:
Ship Attributes
|
Summary
The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.
Most often flown with a full set of Focused Medium Pulse lasers, it can also be used for PvE with Focused Medium Beam lasers and a small armor repair module, or for PvP using 3 Heavy Pulse lasers with 2 small neuts, in which case it is deadly against small ships that use active tanking modules.
In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.
Skills
Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.
Fitting
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Extruded Heat Sink I
Extruded Heat Sink I
Medium Processor Overclocking Unit I
Hobgoblin II x3
Imperial Navy Multifrequency M x3
Imperial Navy Ultraviolet M x3
Imperial Navy Microwave M x3
- A T1 Focused Pulse Laser fit. Intended as an entry point for Heavy Tackle. Fitting is tight, as with most Amarr ships, and the ship gains a lot in usefulness as the tank and the lasers are improved to T2 (see next fit).
- With all skills at V and before boosts, this ship has 33 K EHP, flies at 1439 m/s (2037 m/s with MWD overheated) and align in 9.3 s (6.9 s with MWD off).
- The capacitor will last for 2 min 5 s with all modules on (using UV crystals). It is stable at 62% with the MWD off.
- Damage varies between 346 dps at 6.5 + 3.8 km with Imperial Navy Multifrequency to 203 dps at 18 + 3.8 km with Imperial Navy Microwave.
- One rig will almost certainly have to be used for CPU. That leave two rigs that can be used for armor (Trimark) or damage (burst aerator or collision accelerator) or capacitor.
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hobgoblin II x3
Imperial Navy Multifrequency M x3
Imperial Navy Gamma M x3
Scorch M x3
- A Focused Pulse Laser fit intended to have high dps while playing the role of heavy tackle.
- With all skills at V and before boosts, this ship has 44 K EHP, flies at 1394 m/s (1969 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).
- The capacitor will last for 2 min 15 s with all modules on (using Gamma crystals). It is stable at 63% with the MWD off.
- Damage varies between 359 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 298 dps at 20 + 3.8 km with Scorch.
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Medium Energy Collision Accelerator I
Medium Semiconductor Memory Cell I
Medium Trimark Armor Pump I
Hobgoblin II x3
Imperial Navy Multifrequency M x3
Imperial Navy Gamma M x3
Scorch M x3
- A Heavy Pulse Laser fit with some neuting capability. Intended to fight cruisers and smaller hulls, it is especially effective against ships that use active tanking modules.
- With all skills at V and before boosts, this ship has 50 K EHP, flies at 1325 m/s (1871 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).
- The capacitor will last for 1 min 19 s with all modules on (using Gamma crystals). It is stable at 65% with the MWD and neuts off.
- Damage varies between 268 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 225 dps at 23 + 5 km with Scorch.
Tactics
No sub-article about Maller roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.