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Maller: Difference between revisions

From EVE University Wiki
Aethlyn (talk | contribs)
Line 145: Line 145:
shipDNA=624:457;5:1195;2:12056;1:1445;1:2046;1:2363;1:3528;1:11277;1:11301;1:2454;3:250;5::|
shipDNA=624:457;5:1195;2:12056;1:1445;1:2046;1:2363;1:3528;1:11277;1:11301;1:2454;3:250;5::|
skills=|
skills=|
notes=This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.</li><li>Don't run the armor repairer all the time. Learn to pulse.</li><li>Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.</li><li>Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.</li><li>Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.}}
notes=This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.</li><li>Don't run the armor repairer all the time. Learn to pulse.</li><li>Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.</li><li>Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.</li><li>Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.}}{{ShipFitting|
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
Line 203: Line 201:
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
skills=|
skills=|
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>Remember that Mallers are common bait ships so a less obvious ship could have an advantage.</li>}}
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.</li><li>Remember that Mallers are common bait ships so a less obvious ship could have an advantage.</li>}}{{ShipFitting|
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
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shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>CPU Management III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>CPU Management III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I|
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}{{ShipFitting|
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
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shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
shipDNA=624:3512;5:4025;1:5439;1:5975;1:2048;1:2364;2:11269;2:11325;1:4395;1:31011;1:31023;1:2456;3:12814;5:12818;5:23093;5::|
skills=|
skills=|
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}
notes=At all level V skills and before boost, this fit has 44 K EHP and flies at 1300 m/s. </li><li>The capacitor will last 1 min 30</li><li>DPS varies between 430 at 6.8 + 3.8 km with Conflagration and 320 at 20 + 3.8 km with Scorch. Of that, 60 dps is from the drones.</li><li>Tracking with Tech II crystals is poor. Carrying a set of Xray crystals helps.</li><li>Like most Amarr ships, good fitting skills are beneficial.</li><li>This is a good fit for a DD cruiser for close range fights.}}{{ShipFitting|
 
{{ShipFitting|
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|