Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Talwar: Difference between revisions

From EVE University Wiki
Line 341: Line 341:


==Tactics==
==Tactics==
As with all destroyers, the '''Talwar''' offers great firepower while sacrificing its own odds for survival. Its very high speed makes it harder for enemies to hit the Destroyer, and it allows the ship to get into range quicker. Due to this, the ship should always kept in motion with the MicroWarp Drive being enabled. While the increased Signature Radius might increase the damage it receives a bit, the far bigger velocity increment will offset this by far. As such, it is especially susceptible to bigger ships with webifiers that will simply outlast its damage output, such as the [[Huginn]] or [[Vindicator]].
As with all destroyers, the '''Talwar''' carries a great deal of firepower and very little tank. Unusually, it has a bonus to [[microwarpdrive]] signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.


While the '''Talwar's''' bonuses suggest Light Missiles as an alternative weapon system, this complicates fitting the ship as a whole (when aiming for the maximum number of launchers), as the more complex Light Missile Launchers will require significantly more [[Power Grid]] and [[CPU]].
Fitting a full rack of light missile launchers can be difficult; meta-1 launchers, which have the lowest CPU requirements, are commonly used to mitigate fitting difficulties.
 
As such, especially newer players are presented with three alternative strategies when picking weapons:
* Fit the ship for Rockets, maximizing the close range damage without further disadvantages other than range.
* Sacrifice one or more low or rig slots to increase the available Power Grid and CPU capacities to make room for a full set of Light Missile Launchers.
* Use less Light Missile Launchers than the possible maximum, while using the other high slots for other modules, e.g. Tractor Beams or Salvagers.
Similar to [[Interceptor]]s and [[Frigate#Assault Frigates|Assault Frigate]]s the '''Talwar's''' MWD bonuses strongly suggests always fitting a MicroWarp Drive for faster movement, although an Afterburner might be more interesting for fittings with Light Missile Launchers.
 
Due to the symmetric slot layout with 3 low and 3 medium powered slots, the ship can be tanked either way. However, due to the limited amount of available slots, the '''Talwar''' should never ignore its own speed and signature radius to out-tank other ships by simply not getting hit.


==Notes==
==Notes==