Difference between revisions of "Augoror"

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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 02.22.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=625
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| shipimg=Augoror.jpg
|shipid=625
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| shipname=Augoror
|shipimg=Augoror.jpg
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| caption=Augoror
|shipname=Augoror
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| class=Cruiser
|caption=Augoror
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| grouping=Standard Cruisers
|class=Cruiser
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| hulltype=Augoror Class
|grouping=Standard Cruisers
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| faction=Amarr Empire
|hulltype=Augoror Class
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| race=Amarr
|faction=Amarr Empire
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| roles=Logistics
|race=Amarr
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| variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}}
|roles=Logistics
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| tech=
|variations={{Ship|Guardian}}, {{Ship|Augoror Navy Issue}}
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| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=650 MW
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=275 tf
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| capacitor=1,500 GJ
|powergrid=650 MW
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| highs=5
|cpu=275 tf
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| turrets=3
|capacitor=1500 GJ
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| launchers=0
|highs=5
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| mediums=3
|turrets=3
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| lows=5
|launchers=0
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| mass=12,870,000 kg
|mediums=3
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| volume=115,000 m&#179;
|lows=5
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| cargohold=465 m&#179;
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| extrahold=
|mass=10,730,000 kg
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| extraholdtype=
|volume=115,000 m&#179;
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| dronebay=20 m&#179;
|cargohold=465 m&#179;
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| bandwidth=20 Mbit/sec
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| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
|dronebay=20 m&#179;
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| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Armor Repairer and Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>
|bandwidth=20 Mbit/sec
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| structurehp=1,550 HP
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| shieldhp=1,000 HP
|info=The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Amarr Cruiser skill bonus per level:</b><br>12.5% bonus to Remote Armor Repair System repair amount<br>5% reduction in Remote Armor Repair System capacitor use<br><br><b>Role bonus:</b><br>1000% bonus to Remote Armor Repair System and Energy Transfer Array range<br>200% bonus to Energy Transfer Array transfer amount
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| shieldkin=40
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| shieldtherm=20
|structurehp=1,550 HP
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| armorhp=1,650 HP
|shieldhp=1000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=1,650 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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| armorexp=20
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| armorkin=25
|maxvelocity=210 m/s
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| armortherm=35
|inertia=0.68
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| maxvelocity=235 m/sec
|warpspeed=3 AU/s
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| inertia=0.56
|warptime=
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| warpspeed=3 AU/s
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| warptime=9.99 s
|targetrange=60 km
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| targetrange=60.00 km
|sigradius=90 m
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| sigradius=90 m
|maxlockedtargets=8
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| maxlockedtargets=8
|sensortype=RADAR
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| sensortype=RADAR
|sensorvalue=13 points
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| sensorvalue=13 points
|scanres=300 mm
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| scanres=300 mm
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| reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
|reqskills=*Amarr Cruiser I<small>41m</small>
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**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command II<small>47m</small>
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**{{RequiredSkill|Amarr Destroyer|III}}
**Amarr Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Amarr Frigate|III}}
***Amarr Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=19h 15m 30s
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| forumlinks=
 +
| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki]
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 21:17, 30 May 2014

EVE University Database
 
Ship Database
Augoror
Augoror
Amarr Empire
Amarr Empire
Standard Cruisers
Augoror Class
RELATED UNI-WIKI REFERENCES

Development
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.

The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
12.5% bonus to Remote Armor Repairer amount
5% reduction in Remote Armor Repairer activation cost
Role Bonus:
1000% bonus to Remote Armor Repairer and Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Guardian
Guardian.jpg
CornerT2s.png
Guardian
Logistics Cruisers Augoror Class
Icon hi slot.png6 (0/3) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png1,075 MW Icon cpu.png310 tf
Icon velocity.png209 m/sec
Icon capacity.png465 m³
,Augoror Navy Issue
Augoror Navy Issue.jpg
CornerTFs.png
Augoror Navy Issue
Faction Cruisers Augoror Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,150 MW Icon cpu.png320 tf
Icon velocity.png215 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
650 MW
CPU
cpu output
275 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.99 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
8
RADAR Sensor
RADAR sensor strength
13 points
Sig. Radius
signature radius
90 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
12,870,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,650 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the Osprey, the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the Exequror, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.


Skills

Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.

Fitting

3/2
Augoror: 3/2
EFT
[Augoror, 3/2]
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Sensor Booster II
Prototype ECCM Radar Sensor Cluster
10MN Afterburner II

Damage Control II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
800mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I



Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Can fit 2 T2 reppers with a 3% pwg implant (cheap)
  • 2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.
  • Bring a targeting range script to use when sensor damped
4/1
Augoror: 4/1
EFT
[Augoror, 4/1]
Medium 'Solace' Remote Armor Repairer
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium 'Regard' Remote Capacitor Transmitter

Prototype ECCM Radar Sensor Cluster
Sensor Booster II
10MN Afterburner II

800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I


Light Armor Maintenance Bot I x4

Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.
Cap Logi
Augoror: Cap Logi
EFT
[Augoror, Cap Logi]
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Sensor Booster II

Damage Control II
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Prototype Armor Thermic Hardener I

Medium Processor Overclocking Unit I
Medium Anti-EM Pump I
Medium Trimark Armor Pump I


Warrior II x4

Targeting Range Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Cruiser IV/V
  • High armor tanking skills
  • High remote repair skills
  • High capacitor skills
  • High fitting skills
  • High targeting skills
NOTES
  • This fit was unscrupulously ripped from Gareth's Dragonslayer fleet.
  • If there is heavy EWAR on the field, you can switch out the Sebo for a ECCM.
  • The Sebo should be loaded with a Targeting Range Script, for faster reps.


Tactics

No sub-article about Augoror roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS, and BYOM.