Difference between revisions of "Augoror"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=625 | |
− | + | | shipimg=Augoror.jpg | |
− | + | | shipname=Augoror | |
− | + | | caption=Augoror | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Augoror Class | |
− | + | | faction=Amarr Empire | |
− | + | | race=Amarr | |
− | + | | roles=Logistics | |
− | + | | variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}} | |
− | + | | tech= | |
− | + | | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=650 MW | |
− | + | | cpu=275 tf | |
− | + | | capacitor=1,500 GJ | |
− | + | | highs=5 | |
− | + | | turrets=3 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=5 | |
− | + | | mass=12,870,000 kg | |
− | + | | volume=115,000 m³ | |
− | + | | cargohold=465 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=20 m³ | |
− | + | | bandwidth=20 Mbit/sec | |
− | + | | info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers. | |
− | + | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Armor Repairer and Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br> | |
− | + | | structurehp=1,550 HP | |
− | + | | shieldhp=1,000 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,650 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=235 m/sec | |
− | + | | inertia=0.56 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=9.99 s | |
− | + | | targetrange=60.00 km | |
− | + | | sigradius=90 m | |
− | + | | maxlockedtargets=8 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=13 points | |
− | + | | scanres=300 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Cruiser|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | **Spaceship Command II | + | **{{RequiredSkill|Amarr Destroyer|III}} |
− | **Amarr Destroyer III | + | ***{{RequiredSkill|Amarr Frigate|III}} |
− | ***Amarr Frigate III | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | ****Spaceship Command I | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Augoror Augoror on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 21:17, 30 May 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the Osprey, the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the Exequror, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Skills
Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.
Fitting
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Sensor Booster II
Prototype ECCM Radar Sensor Cluster
10MN Afterburner II
Damage Control II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
800mm Reinforced Steel Plates II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Scan Resolution Script x1
- Can fit 2 T2 reppers with a 3% pwg implant (cheap)
- 2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.
- Bring a targeting range script to use when sensor damped
Medium 'Solace' Remote Armor Repairer
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium 'Regard' Remote Capacitor Transmitter
Prototype ECCM Radar Sensor Cluster
Sensor Booster II
10MN Afterburner II
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Light Armor Maintenance Bot I x4
Scan Resolution Script x1
- 2 non-prop mod mids are to taste. Bring spares for refitting at FCs request.
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Sensor Booster II
Damage Control II
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Prototype Armor Thermic Hardener I
Medium Processor Overclocking Unit I
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Warrior II x4
Targeting Range Script x1
- Amarr Cruiser IV/V
- High armor tanking skills
- High remote repair skills
- High capacitor skills
- High fitting skills
- High targeting skills
- This fit was unscrupulously ripped from Gareth's Dragonslayer fleet.
- If there is heavy EWAR on the field, you can switch out the Sebo for a ECCM.
- The Sebo should be loaded with a Targeting Range Script, for faster reps.
Tactics
No sub-article about Augoror roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS, and BYOM.