Difference between revisions of "Exequror"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 30.03.2013)
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| shipid=634
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| shipimg=Exequror.jpg
|shipid=634
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| shipname=Exequror
|shipimg=Exequror.jpg
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| caption=Exequror
|shipname=Exequror
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| class=Cruiser
|caption=Exequror
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| grouping=Standard Cruisers
|class=Cruiser
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| hulltype=Exequror Class
|grouping=Standard Cruisers
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| faction=Gallente Federation
|hulltype=Exequror Class
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| race=Gallente
|faction=Gallente Federation
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| roles=Logistics
|race=Gallente
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| variations={{Ship|Oneiros}},{{Ship|Exequror Navy Issue}}
|roles=Logistics
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| tech=
|variations={{Ship|Oneiros}}, {{Ship|Exequror Navy Issue}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=610 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=275 tf
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| capacitor=1,375 GJ
|powergrid=610 MW
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| highs=3
|cpu=275 tf
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| turrets=3
|capacitor=1,375 GJ
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| launchers=0
|highs=3
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| mediums=4
|turrets=3
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| lows=6
|launchers=0
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| mass=11,020,000 kg
|mediums=4
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| volume=113,000 m&#179;
|lows=6
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| cargohold=495 m&#179;
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| extrahold=
|mass=11,020,000 kg
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| extraholdtype=
|volume=113,000 m&#179;
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| dronebay=50 m&#179;
|cargohold=495 m&#179;
+
| bandwidth=50 Mbit/sec
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| info=<b>Development</b><br>In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.<br><br>The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
|dronebay=50 m&#179;
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Armor Repairer range<br>100% bonus to Logistic Drone transfer amount<br>
|bandwidth=50 Mbit/sec
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| structurehp=1,600 HP
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| shieldhp=1,000 HP
|info=The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
+
| shieldem=0
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| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>12.5% bonus to Remote Armor Repair System repair amount<br>5% reduction in Remote Armor Repair System capacitor use<br><br><b>Role Bonus:</b><br>1000% bonus to Remote Armor Repair System range<br>100% bonus to Logistic Drone repair amount
+
| shieldkin=40
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| shieldtherm=20
|structurehp=1,600 HP
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| armorhp=1,400 HP
|shieldhp=1,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=1,400 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
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| armorexp=10
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| armorkin=35
|maxvelocity=240 m/s
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| armortherm=35
|inertia=0.61
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| maxvelocity=240 m/sec
|warpspeed=3 AU/s
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| inertia=0.61
|warptime=9.32 s
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| warpspeed=3 AU/s
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| warptime=9.32 s
|targetrange=55 km
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| targetrange=55.00 km
|sigradius=80 m
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| sigradius=80 m
|maxlockedtargets=8
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| maxlockedtargets=8
|sensortype=Magnetometric
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| sensortype=Magnetometric
|sensorvalue=14 points
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| sensorvalue=14 points
|scanres=295 mm
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| scanres=295 mm
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| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|reqskills=*Gallente Cruiser I<small>41m</small>
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**{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command II<small>47m</small>
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**{{RequiredSkill|Gallente Destroyer|III}}
**Gallente Destroyer III<small>8h 53m</small>
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***{{RequiredSkill|Gallente Frigate|III}}
***Gallente Frigate III<small>8h 53m</small>
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****{{RequiredSkill|Spaceship Command|I}}
****Spaceship Command I<small>8m</small>
 
|totaltraintime=19h 22m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Exequror Exequror on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=19h 15m 30s
 +
| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Exequror Exequror on Eve Online Wiki]
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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Revision as of 07:03, 2 June 2014

EVE University Database
 
Ship Database
Exequror
Exequror
Gallente Federation
Gallente Federation
Standard Cruisers
Exequror Class
RELATED UNI-WIKI REFERENCES

Development
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
12.5% bonus to Remote Armor Repairer amount
5% reduction in Remote Armor Repairer activation cost
Role Bonus:
1000% bonus to Remote Armor Repairer range
100% bonus to Logistic Drone transfer amount

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Oneiros
Oneiros.jpg
CornerT2s.png
Oneiros
Logistics Cruisers Exequror Class
Icon hi slot.png4 (0/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,050 MW Icon cpu.png370 tf
Icon velocity.png230 m/sec
Icon capacity.png600 m³
,Exequror Navy Issue
Exequror Navy Issue.jpg
CornerTFs.png
Exequror Navy Issue
Faction Cruisers Exequror Class
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,030 MW Icon cpu.png340 tf
Icon velocity.png270 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
610 MW
CPU
cpu output
275 tf
Capacitor
capacitor
1,375 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
14 points
Sig. Radius
signature radius
80 m
Scan Res.
scan resolution
295 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,020,000 kg
Volume
ship volume
113,000 m³
Cargo Capacity
cargo capacity
495 m³
Armor
Armor Hitpoints
armor hitpoints
1,400 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Exequror was previously an unloved cruiser, with a large cargo bay but lackluster combat bonuses. With Retribution it was retooled as a dedicated T1 armor logistics cruiser, with bonuses to remote armor repair range and power. It is designed to fit 3 Medium Remote Armor Repairers in its highs and an armor tank in the lows. Getting the Exequror to be cap stable with 3 reppers and a good tank can be tricky with low skills.

Skills

The recommended certificates under the ships description is an excellent starting point:

  • Core Competency Basic [Certificate]
  • Armor Tanking Basic [Certificate]
  • Logistics Chief Basic [Certificate] - To enable its remote repair features

Fitting

PvE Solo
Exequror: PvE Solo
EFT
[Exequror, PvE Solo]
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction

Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

800mm Reinforced Rolled Tungsten Plates I
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Capacitor Power Relay II

Medium Auxiliary Nano Pump I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Light Armor Maintenance Bot I x5
Hobgoblin II x5

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Cruiser V
  • Power Grid Management V
  • Energy Grid Upgrades IV
  • Capacitor Management IV
  • Capacitor System Operations V
  • Remote Armor Repair Systems IV
  • Armor Rigging II
NOTES
  • Intended to allow running PvE content with a single logi ship
  • A +3% power grid rig may be required. The afterburner can be downsized to a meta version to free up a small amount of power grid. You'll lose about 30 m/s with all V skills.
  • This is a very useful fit to train an alt to run. Level 4 missions and difficult sites can easily be soloed. The Exequror can speed and sig tank for a long time if you make sure to clear cruisers and webbing frigates first. Set the Exequror to orbit your DD ship at 15-20km with afterburner on.
  • Check EFT for cap stability. This fit can run everything cap stable with moderately high capacitor skills. However, you don't usually need to run both self and remote repairs at the same time, because the NPCs will normally focus fire on only one of your ships.
  • Change the hardeners depending on what rats you are fighting.
Low-skill Fit
Exequror: Low-skill Fit
EFT
[Exequror, Low-skill Fit]
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Thermic Plating II
800mm Reinforced Rolled Tungsten Plates I
Kinetic Plating II
Damage Control II
'Refuge' Adaptive Nano Plating I
Explosive Plating II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot I x5

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can drop one of the repair rigs for a Trimark Armor Pump if you have good cap without it.
  • Replace 'Refuge' Adaptive Nano Plating I with Energized Adaptive Membrane II when you get the skills for it.
High Skill
Exequror: High Skill
EFT
[Exequror, High Skill]
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II

Experimental 10MN Afterburner I
Sensor Booster II
Conjunctive Magnetometric ECCM Scanning Array I
Small Capacitor Booster II

Damage Control II
Armor EM Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
800mm Reinforced Steel Plates II

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Trimark Armor Pump I


Medium Armor Maintenance Bot I x5

Targeting Range Script x1
Navy Cap Booster 400 x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use the CapBooster to keep all repairers running.


Passive
Exequror: Passive
EFT
[Exequror, Passive]
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II

Experimental 10MN Afterburner I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Peroxide Capacitor Power Cell
Sensor Booster II

Pseudoelectron Containment Field I
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Dark Blood Energized Thermic Membrane
Dark Blood Energized Kinetic Membrane

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I


Medium Armor Maintenance Bot II x5

Targeting Range Script x1

Fitting template high slot label.png
icon?size=64&.png
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Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics


  • PVP:

    As a remote rep ship your job is to keep your fellow pilots alive. Add your Fleet commander, any other remote repair ships and a few of your friends to your watch list. Open your fleet window and select the broadcast history tab. Your job is to lock up and put reps on anyone that broadcasts "Need Armor" or if you see a big red block where the green armor block should be with someone on your watch list. Ask your FC who you're going to "anchor" on and make sure to orbit that person unless told "Get out there and save him!" Use your ECM drones to jam out tackling frigates or anyone else the FC may designate as "bad".

    Be prepaired to get primaried and exploded when the other guys realize you're a field medic. That fact is universal for any type of logistics pilot.


  • A final note on the Exequror:

    This ship is a great stepping stone, and when utilized correctly it can give a lot of valued play to a new player. It's even used by highly skilled players as a cheap logistics boat to rep posses or in high risk situations like null sec gas mining! Just don't expect too much from it and keep in mind which ship you want to move onto next.

Notes

This vessel qualifies for the University PYOS, and BYOM.