Difference between revisions of "Badger"
(Add cheap and low skill balanced Badger fit) |
(updated from template tool) |
||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=648 | |
− | + | | shipimg=Badger.jpg | |
− | + | | shipname=Badger | |
− | + | | caption=Badger | |
− | + | | class=Industrial | |
− | + | | grouping=Standard Industrial Ships | |
− | + | | hulltype=Badger Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Crane}} | |
− | + | | tech= | |
− | + | | ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=185 MW | |
− | + | | cpu=380 tf | |
− | + | | capacitor=440 GJ | |
− | + | | highs=2 | |
− | + | | turrets=1 | |
− | + | | launchers=1 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | | mass=10,650,000 kg | |
− | + | | volume=250,000 m³ | |
− | + | | cargohold=3,900 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=<b>Development</b><br>The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. It’s huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.<br> | |
− | + | | bonuses=<b>Caldari Industrial bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship inertia modifier<br> | |
− | + | | structurehp=2,060 HP | |
− | + | | shieldhp=1,440 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=750 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=45 | |
− | + | | maxvelocity=127 m/sec | |
− | + | | inertia=0.94 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=13.88 s | |
− | + | | targetrange=42.50 km | |
− | + | | sigradius=190 m | |
− | + | | maxlockedtargets=2 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=11 points | |
− | + | | scanres=60 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Industrial|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|III}} | |
− | **Spaceship Command III | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=5h 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Badger Badger on Eve Online Wiki] | ||
+ | | highlights1=Has Large Cargohold | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Revision as of 01:29, 2 June 2014
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Caldari Industrial bonuses (per skill level):
Ship Attributes
|
Summary
The Badger had it's bonus changed from 5% max velocity to 5% agility per level with the deployment of Odyssey 1.1.
Skills
Further information about additional or recommended skills to pilot Badger for a specific or it's common role(s) can be written here.
Fitting
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Damage Control II
Reinforced Bulkheads II
Power Diagnostic System II
Power Diagnostic System II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
- Shield Management V
- Hull Upgrades V
- A fit that aims at maximizing the Badger's buffer to protect valuable cargo against ganks.
- Fit as pictured, the Badger achieves a respectable 68,395 EHP of buffer against Antimatter - the most out of any of the T1 industrials.
Large Azeotropic Ward Salubrity I
Medium Subordinate Screen Stabilizer I
Medium Subordinate Screen Stabilizer I
Upgraded EM Ward Amplifier I
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Damage Control I
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Science I
- Spaceship Command III
- Caldari Industrial I
- Mechanics III
- Shield Upgrades I
- Hull Upgrades II
- Jury Rigging III
- Astronautics Rigging I
- Power Grid Management III
- Tactical Shield Manipulation I
- Low skill and cheap badger fit balanced for cargo and tank
- For more tank see Maximum EHP Badger, or for more cargo use a Tayra hull.
Tactics
No sub-article about Badger roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.