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→Fitting: Removed an incursion fit. Fits for the E-UNI Incursion community aren't posted on the ship pages but on their respective incursion pages: Vanguard Incursion fits or Assault Incursion fits along with other important information. |
Talman drak (talk | contribs) →Fitting: Added Starter Incursion fit |
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shipDNA=24690:3186;6:16479;1:3578;1:4027;2:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25956;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::| | shipDNA=24690:3186;6:16479;1:3578;1:4027;2:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25956;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::| | ||
skills=| | skills=| | ||
notes=Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.</li><li>Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.}} | notes=Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.</li><li>Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.}}{{ShipFitting | ||
| ship=Hyperion | |||
| shipTypeID=24690 | |||
| fitName=Incursions Starter Fit (vanguards) | |||
| fitID=Incursions-Starter-Fit-(vanguards) | |||
| high1name=Modal Mega Neutron Particle Accelerator I | |||
| high1typeID=7783 | |||
| high2name=Modal Mega Neutron Particle Accelerator I | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I | |||
| high6typeID=7783 | |||
| high7name=Large S95a Remote Shield Booster | |||
| high7typeID=8641 | |||
| mid1name=Sensor Booster II | |||
| mid1typeID=1952 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Field II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Field II | |||
| mid4typeID=2281 | |||
| mid5name=EM Ward Amplifier II | |||
| mid5typeID=2553 | |||
| low1name=Magnetic Field Stabilizer II | |||
| low1typeID=10190 | |||
| low2name=Magnetic Field Stabilizer II | |||
| low2typeID=10190 | |||
| low3name=Magnetic Field Stabilizer II | |||
| low3typeID=10190 | |||
| low4name=Tracking Enhancer II | |||
| low4typeID=1999 | |||
| low5name=Tracking Enhancer II | |||
| low5typeID=1999 | |||
| low6name=Tracking Enhancer II | |||
| low6typeID=1999 | |||
| low7name=Damage Control II | |||
| low7typeID=2048 | |||
| rig1name=Large Core Defense Field Extender I | |||
| rig1typeID=26088 | |||
| rig2name=Large Core Defense Field Extender I | |||
| rig2typeID=26088 | |||
| rig3name=Large Anti-Thermal Screen Reinforcer I | |||
| rig3typeID=26082 | |||
| drone1name=Heavy Shield Maintenance Bot I x5 | |||
| drone1typeID=22765 | |||
| drone2name=Acolyte II x10 | |||
| drone2typeID=2205 | |||
| charge1name=Scan Resolution Script x1 | |||
| charge1typeID=29011 | |||
| charge2name=Caldari Navy Antimatter Charge L x12000 | |||
| charge2typeID=21740 | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills=Cybernetics I</li><li>CPU Management IV</li><li>Power Grid Management IV</li><li>Mechanics IV</li><li>Weapon Upgrades IV</li><li>Capacitor Management IV</li><li>Capacitor Systems Operation IV</li><li>Shield Upgrades IV</li><li>Shield Operation IV</li><li>Shield Management III</li><li>Hull Upgrades IV</li><li>Signature Analysis IV</li><li>Long Range Targeting IV</li><li>Target Management IV</li><li>Propulsion Jamming III</li><li>Target Painting III</li><li>Jury Rigging III</li><li>Shield Rigging III</li><li>Tactical Shield Manipulation IV</li><li>EM Shield Compensation III</li><li>Gunnery V</li><li>Motion Prediction IV</li><li>Rapid Firing IV</li><li>Sharpshooter IV</li><li>Surgical Strike IV</li><li>Trajectory Analysis IV</li><li>Controlled Bursts IV</li><li>Large Hybrid Turret III</li><li>Spaceship Command IV</li><li>Gallente Battleship III</li><li>Warp Drive Operation III</li><li>Evasive Maneuvering III</li><li>Afterburner III</li><li>High Speed Maneuvering II</li><li>Drones V</li><li>Light Drone Operation V</li><li>Amarr Drone Specialization III</li><li>Drone Interfacing III</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drone Avionics III</li><li>Drone Durability I</li><li>Repair Drone Operation II</li><li>Shield Emission Systems III | |||
| showSKILLS=N | |||
| notes=With a good offgrid booster pushing perfect siege boosts you can drop the Damage Control II in favour of a fourth Magnetic Field Stabilizer II.</li><li>The EM Ward Amplifier II is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular EM Ward Field II for vanguards, if you wish.</li><li>If you can upgrade to T2 guns (Neutron Blaster Cannon II), you may want to bring Null L as well as the Faction Antimatter, which will be more effective for targets beyond ~15km. | |||
| showNOTES=N | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=Hyperion 1.0 | |||
| showTOC=Y | |||
| shipDNA=24690:7783;6:8641;1:1952;1:17559;1:2281;2:2553;1:10190;3:1999;3:2048;1:26088;2:26082;1:22765;5:2205;10:29011;1:21740;12000:: | |||
}} | |||
==Tactics== | ==Tactics== | ||