| notes=With recommended skills:</li><li>Capacity: 5657 m3</li><li>Align: 4 s</li><li>Warp Speed: 7.8 AU/s</li><li>EHP: >14k</li><li>Cost: ~6 mil ISK</li><li>Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.</li><li>Tech 1 and meta modules are used to lower costs and PG usage.</li><li>* May be increased up to 11725 m3 when dropping the three agility mods for expanded cargoholds.</li><li>**Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
| low1name=Local Hull Conversion Inertial Stabilizers I
| low1typeID=5529
| low2name=Local Hull Conversion Inertial Stabilizers I
| low2typeID=5529
| low3name=Local Hull Conversion Nanofiber Structure I
| low3typeID=5561
| low4name=Warp Core Stabilizer I
| low4typeID=10998
| low5name=Warp Core Stabilizer I
| low5typeID=10998
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=Upgraded EM Ward Amplifier I
| mid2typeID=9580
| mid3name=Upgraded EM Ward Amplifier I
| mid3typeID=9580
| mid4name=Thermic Dissipation Amplifier I
| mid4typeID=2537
| mid5name=Upgraded Kinetic Deflection Amplifier I
| mid5typeID=9582
| high1name=Improved Cloaking Device II
| high1typeID=11577
| rig1name=Medium Hyperspatial Velocity Optimizer I
| rig1typeID=31161
| rig2name=Medium Hyperspatial Velocity Optimizer I
| rig2typeID=31161
| rig3name=Medium Hyperspatial Velocity Optimizer I
| rig3typeID=31161
| high2name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=Minmatar Industrial IV</li><li>Evasive Maneuvering IV</li><li>Cloaking III
| showSKILLS=N
| notes=With skills at IV/V:</li><li>Capacity: 3480 m3/4622 m3*</li><li>Align: 4 s</li><li>Warp Speed: 7.1 AU/s</li><li>EHP: 6400/7000</li><li>Cost: ~11 mil ISK</li><li>This ship and fit is an ideal lowsec transport ship, save for a blockade runner.</li><li>Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs even without the cloaking device. If you can't a the cloak you will usually still be fine, though you should replace the MWD with a large shield extender.</li><li>Replace meta amplifiers with Tech 2 amplifiers when you get Shield Upgrades IV. Meta hull upgrades do not need to be replaced since they are cheaper and equally as effective as T2 versions.</li><li>*With max Minmatar Industrial and Evasive Maneuvering skills an inertia stabilizer may be permanently replaced with an expanded cargohold while retaining the 4 second align, thus achieving 4622 m3. This is enough for one giant and one huge secure container, effectively giving the ship just under 6000 m3 cargo space.
| notes=With recommended skills:</li><li>Capacity: 17,833 m3</li><li>Align: 7 s</li><li>Warp Speed: 4.5 AU/s</li><li>EHP: >13k</li><li>This fit is excellent for alt hauling a up to a battlecruiser from a trade hub (Jita) to the system your main is basing from (Aldrat). It has the speed to reach its destination faster than a Mammoth while having more tank, making it extremely reliable.
The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
SHIP BONUSES
Minmatar Industrial bonuses (per skill level): 5% bonus to ship cargo capacity 5% bonus to ship inertia modifier Role Bonus: 90% reduction to effective distance traveled for jump fatigue
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
35.00 km
Max Locked Targets
2
LADAR Sensor
7 points
Sig. Radius
155 m
Scan Res.
95 mm
Structure
Structure Hitpoints
2,250 HP
Mass
10,000,000 kg
Volume
225,000 m³
Cargo Capacity
2,900 m³
Armor
Armor Hitpoints
1,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
1,140 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or its common role(s) can be written here.