Difference between revisions of "Lachesis"
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− | | info=Name: Lachesis<br>Hull: Celestis<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors | + | | info=Name: Lachesis<br>Hull: Celestis<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors'. |
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret tracking<br>7.5% bonus to Remote Sensor Dampener effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>20% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret tracking<br>7.5% bonus to Remote Sensor Dampener effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>20% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% bonus to Medium Hybrid Turret optimal range<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | ||
| structurehp=1,120 HP | | structurehp=1,120 HP |
Revision as of 02:48, 19 January 2015
RELATED UNI-WIKI REFERENCES
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Name: Lachesis SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Lachesis is a T2 version of the Celestis. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the Arazu is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
Skills
Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.
Fitting
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium YF-12a Smartbomb
Small YF-12a Smartbomb
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I
Republic Fleet Warp Disruptor
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Vespa EC-600 x3
Hornet EC-300 x2
Navy Cap Booster 800 x1
Inferno Fury Light Missile x1
- Recons are squishy, don't overestimate them. Use them only in specific situations where your super-bonused system is effective.
- This fit is no longer valid in Proteus
250mm Railgun II
250mm Railgun II
250mm Railgun II
Cynosural Field Generator I
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Warp Disruptor II
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
Power Diagnostic System II
Local Hull Conversion Nanofiber Structure I
Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I
Hammerhead II x4
Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1
- A basic shield fit. Can point at 48 km (57.6 km when overheated) and with two sensor dampeners will make most ships unable to target it at that range.
- The cyno generator can be dropped and replaced with missile if more appropriate
- With all skills at V and before fleet boosts, this ship has 24.3 K EHP, flies at 1688 m/s (2402 m/s with MWD on overheat) and align in 8.1 s (5.8 s with MWD off).
- The capacitor will last 1 min 22 s.
- Scan res is 337 mm, allowing to target a capsule in 7.7 s.
- Damage is 256 dps at 18 + 15 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Cynosural Field Generator I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Sensor Booster II
Sensor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Medium Targeting System Subcontroller I
Medium Anti-Explosive Pump I
Hammerhead II x4
Targeting Range Dampening Script x2
Scan Resolution Dampening Script x2
Scan Resolution Script x2
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Iron Charge M x1
- A basic armor fit. Same point range as the shield, but also has a scram (18 km range, 21.6 overheated). Higher EHP, significantly slower, much faster locking than the shield fit.
- The cyno generator can be dropped and replaced with missile if more appropriate.
- With all skills at V and before fleet boosts, this ship has 32.4 K EHP, flies at 1296 m/s (1831 m/s with MWD on overheat) and align in 11.2 s (8.4 s with MWD off).
- The capacitor will last 1 min 6 s.
- Scan res is 915 mm, allowing to target a capsule in 2.9 s.
- Damage is 242 dps at 9 + 7.5 km with Caldari Navy Antimatter, and is split about half and half between drones and turrets.
Tactics
No sub-article about Lachesis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Lachesis here.