Difference between revisions of "Damnation"
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| notes=I don't have much to say on this as I've only flown it once, so I can give some raw stats:</li><li></li><li>255k EHP</li><li>80-92% resists across the board</li><li>386dps with drones ~ 70km range on missiles</li><li>343m/s</li><li>98% cap stable with vamps running for things that get too close</li><li>Submitted by White 0rchid | | notes=I don't have much to say on this as I've only flown it once, so I can give some raw stats:</li><li></li><li>255k EHP</li><li>80-92% resists across the board</li><li>386dps with drones ~ 70km range on missiles</li><li>343m/s</li><li>98% cap stable with vamps running for things that get too close</li><li>Submitted by White 0rchid | ||
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Revision as of 17:30, 25 February 2015
RELATED UNI-WIKI REFERENCES
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Name: Damnation SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare links and like all command ships can fit 3 warfare links out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Warp Disruptor II
Fleeting Propulsion Inhibitor I
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
Ballistic Control System II
Medium Processor Overclocking Unit I
Medium Warhead Calefaction Catalyst I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Mjolnir Heavy Assault Missile x1
- A medium range PvP fit with 3 warlinks modules. Armored Warfare are assumed herein, but the Damnation is also bonused for Information Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 144 K EHP, flies at 1012 m/s (1425 m/s with MWD overheated) and align in 14 s (10.7 s with MWD off). The capacitor will last 3 min 43 s.
- Damage is 409 dps at less than 30.4 km.
- The last three mid slots can be switched. ECCM, sensor dampeners or scram are all possible.
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Small Nosferatu II
Small Nosferatu II
Experimental 10MN Afterburner I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
1600mm Reinforced Steel Plates II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Thermic Membrane II
Damage Control II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Mjolnir Fury Heavy Missile x1
- I don't have much to say on this as I've only flown it once, so I can give some raw stats:
- 255k EHP
- 80-92% resists across the board
- 386dps with drones ~ 70km range on missiles
- 343m/s
- 98% cap stable with vamps running for things that get too close
- Submitted by White 0rchid
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.