More actions
m Updating for Kronos supercarrier changes |
No edit summary |
||
| Line 110: | Line 110: | ||
==Fitting== | ==Fitting== | ||
''No tagged fittings for Aeon.'' | ''No tagged fittings for Aeon.'' | ||
==Fleet Up Fittings== | |||
<wikifit>23919</wikifit> | |||
==Tactics== | ==Tactics== | ||
Revision as of 11:15, 13 March 2016
RELATED UNI-WIKI REFERENCES
|
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
|
Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Aeon.
Fleet Up Fittings
<wikifit>23919</wikifit>
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Aeon here.



















