For more info on fittings, please go [[Occator/Fittings|here]]
| ship=Occator
| shipTypeID=12745
| fitName=active hardeners
| fitID=active-hardeners
| low1name=Armor Explosive Hardener II
| low1typeID=11646
| low2name=Armor Explosive Hardener II
| low2typeID=11646
| low3name=800mm Steel Plates II
| low3typeID=20351
| low4name=Armor Thermic Hardener II
| low4typeID=11648
| low5name=Damage Control II
| low5typeID=2048
| low6name=Armor EM Hardener II
| low6typeID=11642
| mid1name=EM Ward Field II
| mid1typeID=2301
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=50MN Y-T8 Compact Microwarpdrive
| mid3typeID=35659
| rig1name=Medium Trimark Armor Pump II
| rig1typeID=31059
| rig2name=Medium Ancillary Current Router II
| rig2typeID=31366
| high1name=open
| high2name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=This is a high-sec hauling fit.</li><li></li><li>This fit relies on the DST overheat bonus to hardeners to boost the EHP. With all 5s, overheated EHP is 165k.</li><li></li><li>Fit is tight, and a compact medium shield or meta EM ward are good options. </li><li></li><li>You can drop the EM ward for an improved cloak - this will not give a "true" mwd-cloak but can add significant protection.
Name: Occator Hull: Iteron Class Role: Transport Developer: Roden Shipyards
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
SHIP BONUSES
Gallente Industrial bonuses (per skill level): 7.5% bonus to Armor Repairer amount 5% bonus to ship max velocity Transport Ships bonuses (per skill level): 5% bonus to fleet hangar capacity 4% bonus to all armor resistances Role Bonus: 2+ bonus to ship warp core strength 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules 90% reduction to effective distance traveled for jump fatigue
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
50.00 km
Max Locked Targets
3
Magnetometric Sensor
18 points
Sig. Radius
165 m
Scan Res.
200 mm
Structure
Structure Hitpoints
5,000 HP
Mass
19,000,000 kg
Volume
390,000 m³
Cargo Capacity
3,900 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
4,000 HP
Armor Resistances
EM
50
THR
67.5
KIN
83.75
EXP
10
Shields
Shield Capacity
2,400 HP
Shield Resistances
EM
0
THR
60
KIN
85
EXP
50
Summary
The Occator is the Gallente Deep Space Transport. Due to its tank and warp strength bonuses, it's a difficult ship to suicide gank in hisec. It has a fairly small cargohold, but instead has a 50,000 m³ Fleet Hangar, which can carry anything including assembled ships. The Fleet Hangar size is increased by the Transport Ships skill to 62,500 m³ (at level 5). Notably, Transport Ships IV gives 60,000 m³ and allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively).