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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting
| + | For more info on fittings, please go [[Talwar/Fittings|here]] |
− | | ship=Talwar
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− | | shipTypeID=32878
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− | | fitName=Alpha Fleet
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− | | fitID=Alpha-Fleet
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− | | low1name=Ballistic Control System I
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− | | low1typeID=12274
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− | | low2name=Emergency Damage Control I
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− | | low2typeID=5841
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− | | low3name=Nanofiber Internal Structure I
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− | | low3typeID=2603
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− | | mid1name=Prototype Sensor Booster, Targeting Range Script
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− | | mid1typeID=6158
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− | | charge1name=Targeting Range Script x1
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− | | charge1typeID=29009
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− | | mid2name=Low Frequency Sensor Suppressor I
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− | | mid2typeID=5299
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− | | mid3name=Limited 1MN Microwarpdrive I
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− | | mid3typeID=5973
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− | | high1name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high1typeID=8091
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− | | charge2name=Caldari Navy Nova Light Missile x1
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− | | charge2typeID=27381
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− | | high2name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high2typeID=8091
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− | | high3name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high3typeID=8091
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− | | high4name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high4typeID=8091
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− | | high5name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high5typeID=8091
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− | | high6name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high6typeID=8091
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− | | high7name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
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− | | high7typeID=8091
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− | | rig1name=Small Hydraulic Bay Thrusters I
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− | | rig1typeID=31598
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− | | rig2name=Small Auxiliary Thrusters I
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− | | rig2typeID=31105
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− | | rig3name=Small Low Friction Nozzle Joints I
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− | | rig3typeID=31153
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | drone1name=open
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− | | drone2name=open
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− | | drone3name=open
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− | | drone4name=open
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− | | drone5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=If you can't fit the Ample Light Missile Launcher's, use compacts. Only use Nova missiles, the hull gets a bonus to them.</li><li>Get a bunch of people (20+) and alpha things off the field. Make sure you have tackle.
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− | | showNOTES=N
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− | | difficulty=0
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− | | warsop=A
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− | | warsopReason=
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− | | version=PHOEBE 1.0
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− | | showTOC=Y
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− | | shipDNA=32878:12274;1:5841;1:2603;1:6158;1:29009;1:5299;1:5973;1:8091;7:27381;1:31598;1:31105;1:31153;1::
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− | | fleetup= | |
− | }}
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| ==Tactics== | | ==Tactics== |
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.
As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
SHIP BONUSES
Minmatar Destroyer bonuses (per skill level): 5% bonus to explosive Light Missile and Rocket damage 15% reduction in Microwarpdrive signature radius penalty Role Bonus: 50% bonus to Light Missile and Rocket max velocity
Required Skills
Training Time what's this?9h 18m 20s
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Grouping
▪ Variations Bifrost
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Can use Command Burst module Can fit a Micro Jump Field Generator
58 MW 250 tf
345 m/sec
400 m³
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Ship Attributes
Fittings |
High 7
Launchers 7
Turrets 0
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 6.63 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 800 HP
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Armor |
Armor Hitpoints 800 HP
Armor Resistances
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Shields |
Shield Capacity 850 HP
Shield Resistances
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Summary
The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.
Skills
Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ship's damage output and range even more.
Fitting
For more info on fittings, please go here
Tactics
As with all destroyers, the Talwar carries a great deal of firepower and very little tank. Unusually, it has a bonus to microwarpdrive signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.
Fitting a full rack of light missile launchers can be difficult; Use Compact Light Missile Launcher's if you have difficulties.
Notes
- While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the Talwar might make it necessary to ignore this common rule when trying to aim for longer range. (Why--is it because of requirements on power?)
- This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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