Difference between revisions of "Executioner"

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==Fitting==
 
==Fitting==
{{ShipFitting|
+
For more info on fittings, please click [[Executioner/Fittings|here]]
ship=Executioner|
 
shipTypeID=589|
 
fitName=PvE Mission Basic|
 
fitID=PvE-Mission-Basic|
 
high1name=Dual Modal Pulse Laser I|
 
high1typeID=5215|
 
high2name=Dual Modal Pulse Laser I|
 
high2typeID=5215|
 
high3name=Dual Modal Pulse Laser I|
 
high3typeID=5215|
 
high4name=open|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Monopulse Tracking Mechanism I|
 
mid2typeID=6174|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Small Armor Repairer I|
 
low2typeID=523|
 
low3name=200mm Reinforced Titanium Plates I|
 
low3typeID=11347|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Multifrequency S x3|
 
charge2typeID=246|
 
charge3name=Standard S x3|
 
charge3typeID=242|
 
charge4name=Radio S x3|
 
charge4typeID=239|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PHOEBE 1.1|
 
shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::|
 
skills=|
 
notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}}{{ShipFitting
 
| ship=Executioner
 
| shipTypeID=589
 
| fitName=T1 Fleet Tackle
 
| fitID=T1-Fleet-Tackle
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low2name=Nanofiber Internal Structure I
 
| low2typeID=2603
 
| low3name=Micro Auxiliary Power Core I
 
| low3typeID=11563
 
| mid1name=Limited 1MN Microwarpdrive I
 
| mid1typeID=5973
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Medium Subordinate Screen Stabilizer I
 
| mid3typeID=8397
 
| high1name=Gatling Modal Laser I, Multifrequency S
 
| high1typeID=5175
 
| charge1name=Multifrequency S x3
 
| charge1typeID=246
 
| high2name=Gatling Modal Laser I, Multifrequency S
 
| high2typeID=5175
 
| high3name=Gatling Modal Laser I, Multifrequency S
 
| high3typeID=5175
 
| high4name=5W Infectious Power System Malfunction
 
| high4typeID=4471
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-Thermal Screen Reinforcer I
 
| rig2typeID=31752
 
| rig3name=Small Anti-EM Screen Reinforcer I
 
| rig3typeID=31716
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=No need to T2 besides the disruptor. Switch out the warp disruptor for a scram if you want / the FC asks. 
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=589:2046;1:2603;1:11563;1:5973;1:3244;1:8397;1:5175;3:246;1:4471;1:31716;2:31752;1:21898;1::
 
| fleetup=
 
}}{{ShipFitting
 
| ship=Executioner
 
| shipTypeID=589
 
| fitName=Solo PvP
 
| fitID=Executioner:Solo-PvP
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=200mm Reinforced Rolled Tungsten Plates I
 
| low2typeID=11349
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=Fleeting Propulsion Inhibitor I
 
| mid3typeID=4027
 
| high1name=Small Focused Pulse Laser II
 
| high1typeID=3041
 
| high2name=Small Focused Pulse Laser II
 
| high2typeID=3041
 
| high3name=Small Focused Pulse Laser II
 
| high3typeID=3041
 
| rig1name=Small Auxiliary Nano Pump I
 
| rig1typeID=31045
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Ancillary Current Router I
 
| rig3typeID=31358
 
| charge1name=Scorch S x1
 
| charge1typeID=12563
 
| charge2name=Conflagration S x6
 
| charge2typeID=12565
 
| charge3name=Imperial Navy Multifrequency S x6
 
| charge3typeID=23071
 
| charge4name=Nanite Repair Paste x1
 
| charge4typeID=28668
 
| high4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Get inside scram range and kite your opponents out with scorch. The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=589:2048;1:11349;1:33076;1:438;1:5439;1:4027;1:3041;3:31045;2:31358;1:12563;1:12565;6:23071;6:28668;1::
 
}}{{ShipFitting
 
| ship=Executioner
 
| shipTypeID=589
 
| fitName=Solo PvP Beam
 
| fitID=Executioner:Solo-PvP Beam
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Heat Sink II
 
| low2typeID=2364
 
| low3name=Small Ancillary Armor Repairer
 
| low3typeID=33076
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=J5b Phased Prototype Warp Scrambler I
 
| mid2typeID=5439
 
| mid3name=Fleeting Propulsion Inhibitor I
 
| mid3typeID=4027
 
| high1name=Small Focused Beam Laser II
 
| high1typeID=2993
 
| high2name=Small Focused Beam Laser II
 
| high2typeID=2993
 
| high3name=Small Focused Beam Laser II
 
| high3typeID=2993
 
| rig1name=Small Energy Collision Accelerator I
 
| rig1typeID=31454
 
| rig2name=Small Auxiliary Nano Pump I
 
| rig2typeID=31045
 
| rig3name=Small Ancillary Current Router I
 
| rig3typeID=31358
 
| charge1name=Imperial Navy Multifrequency S x1
 
| charge1typeID=23071
 
| charge2name=Nanite Repair Paste x1
 
| charge2typeID=28668
 
| charge3name=open
 
| charge4name=open
 
| high4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Using Beam with Multifreq instead of Pulse with Scorch. This because, since "The Executioner is an attack frigate rather than a combat frigate so your speed should be higher than everthing that isn't another attack frigate or nano/overdrive fit, allowing you to keep out of the other frig's range" this fit removes the 200mm plate in favor of a damage module. Same for rigs. Damage is increased, you have better range dictation and the possibility to switch to longer range ammo in case something manages to remain at long point range. All credits to: [https://www.youtube.com/watch?v=qBUJG6Bfnqc Iddo Cohaagen]
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=MOSAIC 1.0
 
| showTOC=Y
 
| shipDNA=589:2048;1:11349;1:33076;1:438;1:5439;1:4027;1:3041;3:31045;2:31358;1:12563;1:12565;6:23071;6:28668;1::
 
}}
 
 
 
==Fleet Up Fittings==
 
<wikifit>589</wikifit>
 
 
 
 
==Tactics==
 
==Tactics==
 
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the [[Tormentor]] or [[Punisher]], so you're much safer fitting for speed than bulk.
 
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the [[Tormentor]] or [[Punisher]], so you're much safer fitting for speed than bulk.

Revision as of 16:11, 23 March 2016

EVE University Database
 
Ship Database
Executioner
Executioner
Amarr Empire
Amarr Empire
Standard Frigates
Executioner Class
RELATED UNI-WIKI REFERENCES

Development
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Crusader
Crusader.jpg
CornerT2s.png
Crusader
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png48 MW Icon cpu.png145 tf
Icon velocity.png455 m/sec
Icon capacity.png90 m³
,Malediction
Malediction.jpg
CornerT2s.png
Malediction
Interceptors Executioner Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (3/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png36 MW Icon cpu.png150 tf
Icon velocity.png470 m/sec
Icon capacity.png98 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
140 tf
Capacitor
capacitor
360 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
410 m/sec
Inertia Modifier
inertia modifier (agility)
2.85
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
27.50 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
8 points
Sig. Radius
signature radius
31 m
Scan Res.
scan resolution
920 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,090,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
115 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.

Skills

Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.