notes=Use lower meta level items if cost is an issue.</li><li>You may use Meta 4 items instead of Tech 2 items to fit into the ship early.</li><li>Swap hardeners depending on mission npc faction.}}{{ShipFitting|
Development The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 10% bonus to Medium Projectile Turret falloff
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
47.50 km
Max Locked Targets
5
LADAR Sensor
13 points
Sig. Radius
100 m
Scan Res.
320 mm
Structure
Structure Hitpoints
1,300 HP
Mass
11,400,000 kg
Volume
80,000 m³
Cargo Capacity
420 m³
Armor
Armor Hitpoints
1,300 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
1,600 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Stabber is the fastest T1 cruiser. Unfortunately it also has limited grid and CPU and limited slots. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery.
Skills
Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.