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Typhoon Fleet Issue: Difference between revisions

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  | dronebay=200 m³
  | dronebay=200 m³
  | bandwidth=125 Mbit/sec
  | bandwidth=125 Mbit/sec
  | info=<b>Development</b><br>Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
  | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
  | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>7.5% bonus to Large Projectile Turret rate of fire<br>
  | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>7.5% bonus to Large Projectile Turret rate of fire<br>
  | structurehp=9,000 HP
  | structurehp=9,000 HP

Revision as of 03:54, 2 December 2016

EVE University Database
 
Ship Database
Typhoon Fleet Issue
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Minmatar Republic
Minmatar Republic
Minmatar Republic
Faction Battleships
Typhoon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage
7.5% bonus to Large Projectile Turret rate of fire

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Panther
Panther
Black Ops Typhoon Class
High Amount of High Slots
8 (0/5) 5 6
12,750 MW 510 tf
182 m/sec
825 m³
,Typhoon
Typhoon
Standard Battleships Typhoon Class
High Amount of High Slots
High Amount of Low Slots
7 (6/6) 5 7
12,500 MW 640 tf
130 m/sec
780 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,000 MW
CPU
cpu output
660 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
138 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
23 points
Sig. Radius
signature radius
320 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
9,000 HP
Mass
ship mass
102,600,000 kg
Volume
ship volume
414,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.

If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.

This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.

Skills

Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Typhoon Fleet Issue here.