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==Summary== | ==Summary== | ||
The Griffin Navy Issue is a Electronic Counter Measure frigate. Compared to the standard Griffin the Griffin Navy Issue has a significant buff to hull, armor and shield points; along with extra powergrid and almost twice the capacitor. The Griffin Navy Issue also has a higher increase in jam strength per level of Caldari frigate and a damage bonus to hybrid turret; which is reflected in swapping one of the launcher high slots for a turret high slot. The -85% role reduction to ECM Jammer activation cost means that jammers actually use less cap than a pilot with lvl 5 Caldari Frigate in the standard frigate. | The Griffin Navy Issue is a Electronic Counter Measure frigate. Compared to the standard Griffin the Griffin Navy Issue has a significant buff to hull, armor and shield points; along with extra powergrid and almost twice the capacitor. The Griffin Navy Issue also has a higher increase in jam strength per level of Caldari frigate and a damage bonus to hybrid turret; which is reflected in swapping one of the launcher high slots for a turret high slot. The -85% role reduction to ECM Jammer activation cost means that jammers actually use less cap than a pilot with lvl 5 Caldari Frigate in the standard frigate. | ||
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==Skills== | ==Skills== | ||
These skills will improve your EWAR effectiveness when flying a Griffin. | These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue. | ||
*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - | *[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Affects both ECM effectiveness and hybrid turret damage, a lot. | ||
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | ||