Difference between revisions of "Svipul"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 15/11/2016) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| tech=3 | | tech=3 | ||
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | | powergrid= | + | | powergrid=54 MW |
| cpu=205 tf | | cpu=205 tf | ||
| capacitor=600 GJ | | capacitor=600 GJ | ||
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| mediums=4 | | mediums=4 | ||
| lows=4 | | lows=4 | ||
− | | mass=1, | + | | mass=1,400,000 kg |
| volume= | | volume= | ||
| cargohold=430 m³ | | cargohold=430 m³ | ||
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Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship. | Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship. | ||
| bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br> | | bonuses=<b>Minmatar Tactical Destroyer Bonuses Per Level:</b><br> | ||
− | + | 5% bonus to Small Projectile Turret damage <br> | |
10% bonus to Small Projectile Turret optimal range<br> | 10% bonus to Small Projectile Turret optimal range<br> | ||
5% reduction in heat damage generated by modules <br> | 5% reduction in heat damage generated by modules <br> | ||
<br> | <br> | ||
<b>Misc Bonus: </b><br> | <b>Misc Bonus: </b><br> | ||
− | + | + | +33% Small Projectile Turret Damage <br> |
95% reduction in Scan Probe Launcher CPU requirements <br> | 95% reduction in Scan Probe Launcher CPU requirements <br> | ||
<br> | <br> | ||
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66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br> | 66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active <br> | ||
• <u>''Propulsion Mode''</u> <br> | • <u>''Propulsion Mode''</u> <br> | ||
− | 66.6% bonus to | + | 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled <br> |
33.3% bonus to ship inertia modifier while Propulsion Mode is active <br> | 33.3% bonus to ship inertia modifier while Propulsion Mode is active <br> | ||
• <u>''Sharpshooter Mode''</u> <br> | • <u>''Sharpshooter Mode''</u> <br> | ||
33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br> | 33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active <br> | ||
− | 100% bonus to sensor strength | + | 33.3% bonus to Small Projectile Turret damage while Sharpshooter Mode is enabled <br> |
+ | 100% bonus to sensor strength and targeting range while Sharpshooter Mode is active <br> | ||
+ | 66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled <br> | ||
| structurehp=550 HP | | structurehp=550 HP | ||
| shieldhp=800 HP | | shieldhp=800 HP | ||
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| armorkin=25 | | armorkin=25 | ||
| armortherm=51.25 | | armortherm=51.25 | ||
− | | maxvelocity= | + | | maxvelocity=220 m/sec |
− | | inertia=3. | + | | inertia=3.8 |
| warpspeed=4.5 AU/s | | warpspeed=4.5 AU/s | ||
| warptime=6.98 s | | warptime=6.98 s | ||
| targetrange=40.00 km | | targetrange=40.00 km | ||
− | | sigradius= | + | | sigradius=60 m |
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=11 points | | sensorvalue=11 points | ||
− | | scanres= | + | | scanres=530 mm |
| reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}} | | reqskills=*{{RequiredSkill|Minmatar Tactical Destroyer|I}} | ||
**{{RequiredSkill|Minmatar Destroyer|V}} | **{{RequiredSkill|Minmatar Destroyer|V}} |
Revision as of 21:40, 15 November 2016
RELATED UNI-WIKI REFERENCES
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Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship. SHIP BONUSES
Minmatar Tactical Destroyer Bonuses Per Level:
Ship Attributes
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Summary
The Svipul is the Minmatar Tactical Destroyer, released in Tiamat. It is bonused for Small Projectile Turret damage and optimal range. This has made it popular among lowsec solo PvPers, due to its role bonus somewhat negating the terrible falloff range of autocannons. Unusually, shield and armor fits are both viable for the Svipul, as both recieve bonuses while in defensive mode. In addition, its bonus to MWD signature penalty gives it a decent speed tank while in defensive mode.
Skills
It is recommended that you have gunnery, shield and navigation support skills to at least 4 before flying a Svipul. You should also have T2 guns and a T2 shield tank, in addition to Minmatar Tactical Destroyer 4.
Fitting
For more info on fittings, please go here
Tactics
Shifting between modes is important: be in defense when taking damage, propulsion when burning in or out, and sharpshooter when locking or tracking in on a target.
A lower sig radius and small-sized guns means that the svipul pilot will generally prefer engagements with high angular momentum.
Starting in propulsion and switching to defense can reduce total align time, as you accelerate faster in prop mode and then switch to a mode with a lower top speed.
Notes
You can write additional notes for the Svipul here.