Difference between revisions of "Magus"
(→Tactics: These are the tactics for the Algos, they don't really apply here.) |
Al hubbard (talk | contribs) (Ascension changes, and more consistent language across the 4 command destroyers.) |
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| info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. | | info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. | ||
− | | bonuses=<b> | + | | bonuses=<b>Gallente Destroyer bonuses (per skill level):</b> |
− | <br>50% | + | <br>10% bonus to Drone hitpoints and damage |
− | <br> | + | <br>4% bonus to all armor resistances |
− | <br> | + | <br><b>Command Destroyers bonuses (per skill level):</b> |
+ | <br>5% reduction in Micro Jump Field Generator spool up time | ||
+ | <br>2% bonus to Armored Command and Skirmish Command Burst effect strength and duration | ||
+ | <br><b>Role Bonus:</b> | ||
+ | <br>95% reduction in powergrid requirements for Command Bursts | ||
+ | <br>50% reduction in Microwarpdrive signature radius penalty | ||
+ | <br>•Can fit Micro Jump Field Generators | ||
+ | <br>•Can use one Command Burst module | ||
| structurehp=830 HP | | structurehp=830 HP | ||
| shieldhp=650 HP | | shieldhp=650 HP | ||
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***{{RequiredSkill|Spaceship Command|I}} | ***{{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Command Destroyers|I}} | *{{RequiredSkill|Command Destroyers|I}} | ||
− | **{{RequiredSkill| | + | **{{RequiredSkill|Command Burst Specialist|IV}} |
***{{RequiredSkill|Leadership|V}} | ***{{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Spaceship Command|V}} | **{{RequiredSkill|Spaceship Command|V}} | ||
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| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | |||
| highlights1=Can fit Warfare Links | | highlights1=Can fit Warfare Links | ||
| highlights2=Can fit a Micro Jump Field Generator | | highlights2=Can fit a Micro Jump Field Generator | ||
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==Summary== | ==Summary== | ||
− | + | ''You can write a summary for the Magus here.'' | |
==Skills== | ==Skills== | ||
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==Notes== | ==Notes== | ||
− | + | The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch. | |
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]] | [[Category:Database]][[Category:Ship Database]][[Category:Command Destroyers]] |
Revision as of 00:19, 26 November 2016
RELATED UNI-WIKI REFERENCES
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Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. SHIP BONUSES
Gallente Destroyer bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for the Magus here.
Skills
Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.
Fittings
For more info on fittings, please go here
Tactics
You can add tactics here.
Notes
The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.