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Added Category:Amarr Ships |
→Skills: Updated suggested skills/explanations. |
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Missile disruptors make enemy missile launchers less effective by reducing missile velocity, flight time, and explosion velocity while increasing explosion radius. You can load scripts into them, giving them twice the effectiveness against either range (missile velocity and flight time) or precision (explosion velocity and explosion radius) while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are useless against turret and drone damage. | Missile disruptors make enemy missile launchers less effective by reducing missile velocity, flight time, and explosion velocity while increasing explosion radius. You can load scripts into them, giving them twice the effectiveness against either range (missile velocity and flight time) or precision (explosion velocity and explosion radius) while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are useless against turret and drone damage. | ||
==Skills== | ==Skills== | ||
*{{sk|Weapon Disruption}} - Weapon disruption is the Crucifier's specialty. Higher levels of this will reduce the capacitor need of Weapon Disruptors and aid in capacitor stability. | |||
*{{sk|Drones|III}} - The Crucifier is able to launch three light drones at a time, and can carry nine. Particularly for solo builds, drones are the Crucifier's primary weapon system. | |||
**{{sk|Light Drone Operation}} - While the Crucifier can technically field one medium and one light drone, a flight of three light drones is most effective and hardest to hit. | |||
**{{sk|Drone Avionics}} - The farther away the Crucifier is from its target, the more easily it can dodge an opponent's attacks. Because drones are the heart of the Crucifier's offense, drone control range is a top priority. | |||
**{{sk|Drone Navigation}} - The faster drones move, they harder they are to hit. When combined with weapon disruption, this skill can make it difficult for even frigates to successfully hit a Crucifier's drones. | |||
**{{sk|Drone Durability}} - Even if an opponent manages to land a hit on a Crucifier's drones, this skill ensures that the drones can take more punishment before being destroyed. | |||
**{{sk|Drone Interfacing}} - More drone damage means shorter engagements and a more effective ship. | |||
*{{sk|Navigation}} - Increasing a ship's speed makes it more difficult to track when orbiting, which goes well with weapon disruption. | |||
**{{sk|High Speed Maneuvering}} - Microwarpdrives are very effective for keeping up transversal velocity, and higher levels will improve capacitor stability. | |||
==Fitting== | ==Fitting== | ||