Difference between revisions of "Typhoon Fleet Issue"
(Removed Evelopedia link.) |
(Recategorising) |
||
Line 102: | Line 102: | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Faction Battleships]] |
Revision as of 11:49, 1 January 2017
RELATED UNI-WIKI REFERENCES
|
Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
|
Summary
This the most flexible armor tanking battleship. It has a rate of fire bonus for projectiles and a damage bonus for missiles, making it hard to predict its weaponry upon first encounter. Aside from that, it is able to field a complete fleet of heavy drones or sentry drones. To appreciate the flexibility of this ship demands any pilot to have high level skill in gunnery, missile and drones.
If fitting it as an armor tanking missile boat, it has more raw damage per second (dps) than a Raven Navy Issue. However, it may deal low damage to small ship or fast moving target since it has neither explosion bonus nor explosion velocity bonus.
This ship could also mount a good projectile firepower if fitting either artillery or autocannons. For a close range autocannon fit, it acts like a larger version of a Stabber Fleet Issue, second only to the Machariel in terms of agility and speed.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.