Difference between revisions of "Punisher"
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Revision as of 00:29, 1 February 2017
RELATED UNI-WIKI REFERENCES
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The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
With its many low slots for armor tank and a bonus to armor resistances, the Punisher is known as the toughest T1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, but if a tank fitted Punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
Prior to the Inferno patch, the Punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal DPS loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equally viable.
Skills
Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.
Fitting
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Optical Compact Tracking Computer
1MN Monopropellant Enduring Afterburner
Small 'Accommodation' Vestment Reconstructer I
Extruded Compact Heat Sink
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Damage Control I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Multifrequency S x4
Microwave S x4
- Faction frequency crystals, like Imperial Navy Multifrequency S, can be used to improve DPS but the crystals deteriorate with use.
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
1MN Y-S8 Compact Afterburner
Initiated Compact Warp Scrambler
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Prototype Thermal Plating I
Damage Control I
400mm Crystalline Carbonide Restrained Plates
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Energy Metastasis Adjuster I
Microwave S x4
Standard S x4
Multifrequency S x4
- Tracking issues can reduce damage application. Try to mitigate with effective piloting.
- Swap Small Energy Metastasis Adjuster I for Small Energy Collision Accelerator I to improve DPS if tracking is not an issue or is adjusted with manual piloting.
- Upgrading to faction frequency crystals (like Imperial Navy Multifrequency S) is recommended when affordable.
- Carry Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
Damage Control I
400mm Crystalline Carbonide Restrained Plates
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
- This fit is intended as a tackle frigate as part of a fleet. It is optimized for tank and therefore survivability rather than dps, however guns can be added to preference.
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Warp Scrambler II
1MN Y-S8 Compact Afterburner
Co-Processor II
Damage Control II
Heat Sink II
Heat Sink II
400mm Crystalline Carbonide Restrained Plates
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
- Tracking issues can reduce damage application. Try to mitigate with effective piloting.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
IFFA Compact Damage Control
Magnetic Field Stabilizer II
400mm Rolled Tungsten Compact Plates
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Void S x750
Null S x750
- Strong in fleet PvP due to high DPS and Tank.
Tactics
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.
PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.
Notes
You can add notes here.