Difference between revisions of "Imicus"
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==Summary== | ==Summary== | ||
− | The Imicus is the Gallente Tech | + | The Imicus is the Gallente [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Imicus receives skill-dependent bonuses to scanner probe strength. The Imicus excels at locating cosmic signatures in all security levels of space. The Imicus also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Imicus pilot crack exploration sites. With these two bonuses, the Imicus is a strong starter frigate for Gallente pilots interested in [[Exploration]]. And while Imicus pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Helios]]), there isn’t much exploration content that the Imicus can’t complete. |
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+ | The Imicus has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Imicus’ mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow. | ||
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+ | The exploration Imicus is also commonly fitted with a Prototype or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Imicus cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | ||
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+ | Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Imicus a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Imicus that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Imicus can be made into a low-sec courier that can evade insta-pointing gate camps. | ||
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+ | The Imicus can be fit for combat probing, by using an Expanded Imicus Launcher in place of the standard Core Imicus Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway. | ||
==Skills== | ==Skills== |
Revision as of 06:18, 28 July 2017
RELATED UNI-WIKI REFERENCES
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The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Imicus is the Gallente Exploration Frigate. Like all Tech I exploration frigates, the Imicus receives skill-dependent bonuses to scanner probe strength. The Imicus excels at locating cosmic signatures in all security levels of space. The Imicus also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Imicus pilot crack exploration sites. With these two bonuses, the Imicus is a strong starter frigate for Gallente pilots interested in Exploration. And while Imicus pilots eventually skill into Tech II Covert Ops exploration ships (like the Helios), there isn’t much exploration content that the Imicus can’t complete.
The Imicus has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Imicus’ mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.
The exploration Imicus is also commonly fitted with a Prototype or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Imicus cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Imicus a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Imicus that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Imicus can be made into a low-sec courier that can evade insta-pointing gate camps.
The Imicus can be fit for combat probing, by using an Expanded Imicus Launcher in place of the standard Core Imicus Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
Skills
Further information about additional or recommended skills to pilot Imicus for a specific or it's common role(s) can be written here.
Fittings
Improved Cloaking Device II
Core Probe Launcher I
Cargo Scanner II
Data Analyzer I
Relic Analyzer I
5MN Quad LiF Restrained Microwarpdrive
Inertial Stabilizers II
Inertial Stabilizers II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x4
Hobgoblin I x4
Sisters Core Scanner Probe x16
- Warp Core Stabilizers could be used to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times; though this does not always help in nul-sec and WH-space as hunters often use bubles.
Core Probe Launcher I
75mm Gatling Rail II
Cap Recharger II
Balmer Series Compact Tracking Disruptor I
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Hobgoblin II x4
Warrior II x4
Spike S x200
Caldari Navy Antimatter Charge S x200
Caldari Navy Thorium Charge S x200
Optimal Range Disruption Script x1
Core Scanner Probe I x16
- Kite outside Scram range and ideally outside the opponent's gun range
- Use for a surprise attack: not many expect combat Imicuses
- Optionally replace one of Drone Damage Amplifier by Nanofiber: will be easier to Kite
Expanded Probe Launcher I
Scan Rangefinding Array I
Initiated Compact Warp Disruptor
Scan Acquisition Array I
5MN Quad LiF Restrained Microwarpdrive
100mm Rolled Tungsten Compact Plates
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hobgoblin I x4
Warrior I x4
Combat Scanner Probe I x16
Sisters Combat Scanner Probe x8
- Fit for alpha clones, can be easily upgraded till T2 modules if skills permit
Tactics
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Imicus has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.
Notes
You can add notes here.