Difference between revisions of "Abaddon"

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  | mass=103,200,000 kg
 
  | mass=103,200,000 kg
 
  | volume=495,000 m³
 
  | volume=495,000 m³
  | cargohold=525 m³
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  | cargohold=740 m³
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
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  | warpspeed=2 AU/s
 
  | warpspeed=2 AU/s
 
  | warptime=20.03 s
 
  | warptime=20.03 s
  | targetrange=80.00 km
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  | targetrange=96.00 km
 
  | sigradius=470 m
 
  | sigradius=470 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7

Revision as of 05:20, 25 March 2018

EVE University Database
 
Ship Database
Abaddon
Abaddon
Amarr Empire
Amarr Empire
Standard Battleships
Abaddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
5% bonus to Large Energy Turret damage
4% bonus to all armor resistances

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
21,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
6,375 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
89 m/sec
Inertia Modifier
inertia modifier (agility)
0.14
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
20.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
96.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
signature radius
470 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
103,200,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
740 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
7,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Abaddon is the Amarr Combat Battleship (post teiricide). It has a bonus to laser damage and armor resistances, but the normal bonus to laser capacitor use is conspicuously missing. This makes the Abaddon a "high skill" ship for PvE, because it requires good core skills to keep its lasers firing while powering its tank. The bonus to tank and the high damage makes the Abaddon a popular PvP ship, where its difficulty staying cap stable is also not so much of an issue.

Skills

Further information about additional or recommended skills to pilot Abaddon for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

The Abaddon is a highly skill intensive battleship and due to its cost shouldn't be fielded unless proper skills are able to justify its abilities. The Abaddon is known for its extremely large tank since it is usually equipped with dual 1600mm plates and resistance modules in the low slots. With this battleship the DPS isn't lacking either. With plenty of the precious CPU to spare, which most Amarr pilots crave, the Mega Pulse Laser IIs can be attached in the highs making this a very dangerous target to encouter on the wrong end of the turret.

Please know that an Abaddon with a 'fail' fit will only be a large liability on field since the hull isn't agile enough to sustain a high speed fleet movement and usually comes with a hefty price tag as well. So, be prepared to be primaried and be prepared to sustain high DPS within engagements. However, if you are part of a fleet those large energy turrets will make all the skill training worth it.

Notes

You can add notes here.