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| **{{RequiredSkill|Wing Command|IV}} | | **{{RequiredSkill|Wing Command|IV}} |
| ***{{RequiredSkill|Leadership|V}} | | ***{{RequiredSkill|Leadership|V}} |
| + | **{{RequiredSkill|Spaceship Command|V}} |
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| | totaltraintime=104d 20h 51m 23s ? | | | totaltraintime=104d 20h 51m 23s ? |
Revision as of 16:30, 1 April 2019
Can Use Command Burst modules
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Command Ships bonuses (per skill level): 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius 3% bonus to Shield Command and Information Command burst strength and duration Caldari Battlecruiser bonuses (per skill level): 7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage 4% bonus to all shield resistances Role Bonus: • Can use 2 Command Burst modules 100% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Drake Navy Issue
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Command Bursts High Amount of High Slots
950 MW 550 tf
180 m/s
450 m³
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,Drake
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Can use Command Burst module High Amount of High Slots
830 MW 500 tf
150 m/sec
450 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.35 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 3,700 HP
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Armor |
Armor Hitpoints 3,200 HP
Armor Resistances
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Shields |
Shield Capacity 5,500 HP
Shield Resistances
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Summary
The Nighthawk is a Caldari command ship bonused for missiles. It is more suited to damage dealing than the Vulture, certainly at short range, but its 5/5 slot layout makes it slightly less tanky than the Vulture's 6/4 layout, so the Vulture is generally preferred for fleet boosting.
Skills
Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Nighthawk roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Nighthawk here.
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