Difference between revisions of "Nightmare"
Line 94: | Line 94: | ||
The '''Nightmare''' is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank. | The '''Nightmare''' is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank. | ||
− | The Nightmare's price and the drawbacks common to all battleships mean that it does not see much use in standard fleet doctrines compared to battlecruisers and HACs. However, like other pirate battleships, it is a fairly common fleet ship when it is necessary to escalate to a heftier subcapital fleet, such as smaller Null alliances which lack the numbers for a 250-man HAC fleet. | + | The Nightmare's price and the drawbacks common to all battleships mean that it does not see much use in standard fleet doctrines compared to battlecruisers and HACs. However, like other pirate battleships, it is a fairly common fleet ship when it is necessary to escalate to a heftier subcapital fleet, such as smaller Null alliances which lack the numbers for a 250-man HAC fleet. It is additionally a very common ship used in Incursions, effective enough for that purpose that even though it is ordinarily shield-tanked, armor Incursion fleets still bring Nightmares. |
==Skills== | ==Skills== |
Revision as of 22:11, 27 February 2020
RELATED UNI-WIKI REFERENCES
|
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, the Nightmare's 150% damage bonus makes them deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost. The Nightmare has a respectable 7 mid slots to accommodate its tank. Unfortunately, as a shield tanker and a laser boat, the Nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare's price and the drawbacks common to all battleships mean that it does not see much use in standard fleet doctrines compared to battlecruisers and HACs. However, like other pirate battleships, it is a fairly common fleet ship when it is necessary to escalate to a heftier subcapital fleet, such as smaller Null alliances which lack the numbers for a 250-man HAC fleet. It is additionally a very common ship used in Incursions, effective enough for that purpose that even though it is ordinarily shield-tanked, armor Incursion fleets still bring Nightmares.
Skills
The Nightmare is capable of a multitude of roles. No matter what role it is in, Capacitor Systems Operation, Capacitor Management, and Controlled Bursts skills are extremely important to train because energy turrets consume a large amount of capacitor.
Worth noting is that it is only necessary to train Caldari Battleship I for certain purposes, since the Caldari skill only increases the afterburner efficiency. While fleet Nightmares are almost universally AB-fit, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of the skill.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Nightmare roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|