Difference between revisions of "Apocalypse"
m (Change skill link to {{Sk}}. Change skill levels to Roman numerals. Add link to gunnery skills article.) |
m (Remove parameters caption and race; cosmetic changes) |
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| shipimg=Apocalypse.jpg | | shipimg=Apocalypse.jpg | ||
| shipname=Apocalypse | | shipname=Apocalypse | ||
− | |||
| class=Battleship | | class=Battleship | ||
| grouping=Standard Battleships | | grouping=Standard Battleships | ||
| hulltype=Apocalypse Class | | hulltype=Apocalypse Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | |||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Paladin}} | | variations={{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Paladin}} | ||
Line 29: | Line 27: | ||
| lows=7 | | lows=7 | ||
| mass=97,100,000 kg | | mass=97,100,000 kg | ||
− | | volume= 470,000 | + | | volume= 470,000 m³ |
− | | cargohold=845 | + | | cargohold=845 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=75 | + | | dronebay=75 m³ |
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | | info=In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | ||
Line 39: | Line 37: | ||
7.5% bonus to Large Energy Turret optimal range<br> | 7.5% bonus to Large Energy Turret optimal range<br> | ||
7.5% bonus to Large Energy Turret tracking speed<br> | 7.5% bonus to Large Energy Turret tracking speed<br> | ||
− | + | '''Role Bonus:'''<br> | |
100% bonus to Shield Extender hitpoints<br> | 100% bonus to Shield Extender hitpoints<br> | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
− | 5% Additional | + | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| structurehp=7,700 HP | | structurehp=7,700 HP | ||
| shieldhp=6,600 HP | | shieldhp=6,600 HP | ||
Line 65: | Line 63: | ||
| scanres=124 mm | | scanres=124 mm | ||
| reqskills=*{{RequiredSkill|Amarr Battleship|I}} | | reqskills=*{{RequiredSkill|Amarr Battleship|I}} | ||
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | **{{RequiredSkill|Amarr Battlecruiser|III}} | + | ** {{RequiredSkill|Amarr Battlecruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | ***{{RequiredSkill|Amarr Cruiser|III}} | + | *** {{RequiredSkill|Amarr Cruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ****{{RequiredSkill|Amarr Destroyer|III}} | + | **** {{RequiredSkill|Amarr Destroyer|III}} |
− | *****{{RequiredSkill|Amarr Frigate|III}} | + | ***** {{RequiredSkill|Amarr Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=3d 20h 55m 10s | | totaltraintime=3d 20h 55m 10s | ||
Line 88: | Line 86: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The '''Apocalypse''' (or "Apoc") is a Tech 1 Amarr battleship. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits. | The '''Apocalypse''' (or "Apoc") is a Tech 1 Amarr battleship. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits. | ||
The Apocalypse lacks the raw firepower or tank of the [[Abaddon]], but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit. | The Apocalypse lacks the raw firepower or tank of the [[Abaddon]], but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit. | ||
− | ==Skills== | + | == Skills == |
− | As a [[Tech 1]] [[Battleship]], the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS. | + | As a [[Tech 1]] [[Battleship]], the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS. |
− | * {{Sk|EM Armor Compensation}}, {{Sk|Thermal Armor Compensation}}, {{Sk|Kinetic Armor Compensation}}, and {{Sk|Explosive Armor Compensation}} to at least III to boost your resists. | + | * {{Sk|EM Armor Compensation}}, {{Sk|Thermal Armor Compensation}}, {{Sk|Kinetic Armor Compensation}}, and {{Sk|Explosive Armor Compensation}} to at least III to boost your resists. |
− | * {{Sk|Hull Upgrades}} to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. | + | * {{Sk|Hull Upgrades}} to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. |
− | * {{Sk|Mechanics|V}} to use the tech 2 armor repairers. | + | * {{Sk|Mechanics|V}} to use the tech 2 armor repairers. |
− | * {{Sk|Repair Systems}} to IV to use the tech 2 armor repairers and to reduce their capacitor use. | + | * {{Sk|Repair Systems}} to IV to use the tech 2 armor repairers and to reduce their capacitor use. |
− | * All [[gunnery]] support skills to IV or higher. | + | * All [[gunnery]] support skills to IV or higher. |
* All of the basic fitting and capacitor skills. | * All of the basic fitting and capacitor skills. | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Apocalypse roles or piloting tactics. You can write them here.'' | ''No sub-article about Apocalypse roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings. | "Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings. | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
'''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | ||
− | * | + | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. |
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | [[Category:Ship Database]][[Category:Standard Battleships]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Battleships]] |
Revision as of 16:45, 15 January 2023
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.
The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
Skills
As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.
- EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
- Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
- Mechanics V to use the tech 2 armor repairers.
- Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
- All gunnery support skills to IV or higher.
- All of the basic fitting and capacitor skills.
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.
Patch History
A long, long time ago... |
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Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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