Difference between revisions of "Jackdaw"

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== Tactics ==
 
== Tactics ==
''No sub-article about the Jackdaw roles or piloting tactics. You can write them here.''
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The '''Jackdaw''' can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage. If done right, you can usually ignore the sentry towers, unless they are required to spawn more waves. It can effectively kill one frigate or destroyer per 2-3 missile volley, depending on the target.
  
 
== Notes ==
 
== Notes ==

Revision as of 01:49, 17 November 2023

EVE University Database
 
Ship Database
Jackdaw
CornerT3h.png
Jackdaw
Caldari State
Caldari State
Tactical Destroyers
Jackdaw Class
RELATED UNI-WIKI REFERENCES

Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.

The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.

SHIP BONUSES

Caldari Tactical Destroyer Bonuses Per Level:
3% bonus to Rocket and Light Missile Launcher rate of fire
15% reduction in Missile Launcher reload time
5% reduction in heat damage generated by modules

Misc Bonus:
33% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
• Propulsion Mode
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
33.3% bonus to Rocket and Light Missile damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
270 tf
Capacitor
capacitor
700 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
GRAVIMETRIC Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
10
KIN
kinetic resistance
43.75
EXP
explosive resistance
72.5
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
55
EXP
explosive resistance
60


Summary

The Jackdaw is the Caldari Tactical Destroyer, released in Carnyx. It is the 3rd Tactical Destroyer released, after the Confessor and the Svipul. The Jackdaw is the only Tactical Destroyer to utilize missiles. While slower than other tactical Destroyers, its 5 mid slots give the Jackdaw significant EWAR and other utility options.

Skills

Missile Fits

It should be noted that the Jackdaw is used in WH and lowsec space, so having scanning skills in order to more effectively use the expanded core probe launcher may be considered:

Tactics

The Jackdaw can be used to complete high security combat anomalies quickly. Simply warp into a combat anomaly, switch to sharpshooter mode, enable your shield tank and take out targets with the minimal amount of missiles for each target, prioritizing destroyers to decrease incoming damage. If done right, you can usually ignore the sentry towers, unless they are required to spawn more waves. It can effectively kill one frigate or destroyer per 2-3 missile volley, depending on the target.

Notes

The Jackdaw was released in June 2015 in the Carnyx patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Caldari received the third most donations and had their Tech 3 destroyer released third.

The Eurasian jackdaw is a bird noted for its intelligence and complex social structure within flocks.