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Tycho kesha (talk | contribs) →Fitting: Imported from Gallente Basic Ship Guide |
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==Fitting== | ==Fitting== | ||
{{Fittings | |||
|name=Catalyst, Mission Basic | |||
|high= | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I<br> | |||
125mm Railgun I | |||
|mid= | |||
1MN Afterburner I<br> | |||
Cap Recharger I | |||
|low= | |||
Damage Control I<br> | |||
Small Armor Repairer I<br> | |||
Micro Auxiliary Power Core I | |||
|charges= | |||
Antimatter Charge S | |||
|drones= | |||
Hobgoblin I x1 | |||
|rigs= | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | |||
|recommended1= | |||
Acceleration Control I<br> | |||
Afterburner II<br> | |||
Controlled Bursts II<br> | |||
Destroyers I<br> | |||
Drones I<br> | |||
Energy Grid Upgrades II<br> | |||
Energy Management II | |||
|recommended2= | |||
Energy Systems Operation II<br> | |||
Evasive Maneuvering I<br> | |||
Gallente Frigate III<br> | |||
Gunnery III<br> | |||
Hull Upgrades II<br> | |||
Mechanic II<br> | |||
Motion Prediction II | |||
|recommended3= | |||
Rapid Firing II<br> | |||
Repair Systems II<br> | |||
Scout Drone Operation I<br> | |||
Sharpshooter II<br> | |||
Small Hybrid Turret III<br> | |||
Targeting II | |||
|notes= | |||
* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid. | |||
* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III). | |||
}} | |||
{{Fittings | |||
|name=Catalyst, Salvaging Boat | |||
|high= | |||
Small Tractor Beam I<br> | |||
Small Tractor Beam I<br> | |||
Small Tractor Beam I<br> | |||
Small Tractor Beam I<br> | |||
Salvager I<br> | |||
Salvager I<br> | |||
Salvager I<br> | |||
Salvager I | |||
|mid= | |||
1MN MicroWarpdrive I<br> | |||
Cap Recharger I | |||
|low= | |||
Capacitor Power Relay I<br> | |||
Capacitor Power Relay I<br> | |||
Co-Processor I | |||
|charges= | |||
|drones= | |||
|rigs= | |||
Small Salvage Tackle I<br> | |||
Small Salvage Tackle I<br> | |||
Small Salvage Tackle I | |||
|recommended1= | |||
Acceleration Control II<br> | |||
Afterburner III<br> | |||
Armor Rigging II<br> | |||
Destroyers I<br> | |||
Electronics IV<br> | |||
Electronics Upgrades I | |||
|recommended2= | |||
Energy Grid Upgrades II<br> | |||
Energy Management II<br> | |||
Energy Systems Operation II<br> | |||
Evasive Maneuvering II<br> | |||
Gallente Frigate III<br> | |||
High Speed Maneuvering III | |||
|recommended3= | |||
Jury Rigging III<br> | |||
Mechanic III<br> | |||
Navigation III<br> | |||
Salvaging III | |||
|notes= | |||
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions. | |||
* Rigs are optional, they are very expensive for most newbies. | |||
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher. | |||
}} | |||
==Tactics== | ==Tactics== | ||