Difference between revisions of "Harbinger"
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==Summary== | ==Summary== | ||
− | ' | + | The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the [[Prophecy]]. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the [[Drake]] or the firepower of the [[Hurricane]], but can be depended on to perform well in any role. |
==Skills== | ==Skills== |
Revision as of 16:58, 23 November 2011
RELATED UNI-WIKI REFERENCES
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Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them. SHIP BONUSES
Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.
Ship Attributes
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Summary
The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the Prophecy. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the Drake or the firepower of the Hurricane, but can be depended on to perform well in any role.
Skills
Further information about additional or recommended skills to pilot Harbinger for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Harbinger roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Harbinger here.