Difference between revisions of "Cormorant"

From EVE University Wiki
Jump to: navigation, search
(Crucible patch update)
Line 87: Line 87:
  
 
==Fitting==
 
==Fitting==
{{Fittings
+
{{:Cormorant/Fittings/Basic}}
|name=Cormorant, Salvager
 
|high=Small Tractor Beam I <br> Small Tractor Beam I <br> Small Tractor Beam I <br> Small Tractor Beam I <br> Salvager I <br> Salvager I <br> Salvager I <br> Salvager I
 
|mid=1MN MicroWarpdrive I <br> Cap Recharger II <br> Cap Recharger II <br> Cap Recharger II
 
|low=Expanded Cargohold II
 
|charges=
 
|drones=
 
|rigs=Small Salvage Tackle I <br> Small Salvage Tackle I <br> Small Salvage Tackle I
 
|recommended1= Afterburner III <br> Destroyers I <br> High Speed Maneuvering I <br> Navigation III <br>
 
|recommended2= Armor Rigging I <br> Energy Grid Upgrades III <br> Jury Rigging III <br> Salvaging I
 
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanic III <br> Science III
 
|notes=
 
*With one Expanded Cargohold it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.
 
*With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
 
*Remember that you cannot use MicroWarpdrive in deadspace but there is a trick to it. As you progress through the mission, make bookmarks on one wreck in each room. When you return to your agent and report in, you can use the bookmarks to return to the wrecks with deadspace gone.
 
}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 00:26, 9 February 2012

EVE University Database
 
Ship Database
Cormorant
Cormorant
Caldari State
Caldari State
Standard Destroyers
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.

SHIP BONUSES

Destroyer Skill Bonus:
10% bonus to Small Hybrid Turret tracking speed per level
10% bonus to Small Hybrid Turret optimal range per level
Role Bonuses:
50% bonus to optimal range for small hybrid turrets

Required Skills
  • Caldari Frigate III8h 53m
    • Spaceship Command I8m
  • Destroyers I16m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Flycatcher
Flycatcher.jpg
CornerT2s.png
Flycatcher
Interdictors Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/2) Icon mid slot.png5 Icon low slot.png1
Icon powergrid.png63 MW Icon cpu.png290 tf
Icon velocity.png315 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
55 MW
CPU
cpu output
215 tf
Capacitor
capacitor
625 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
1
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
249 m/s
Inertia Modifier
inertia modifier (agility)
2.269075
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
68 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
677 HP
Mass
ship mass
1,892,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
688 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
860 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cormorant is the caldari t1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.

Skills

Further information about additional or recommended skills to pilot Cormorant for a specific or it's common role(s) can be written here.

Fitting

Cormorant/Fittings/Basic

Tactics

No sub-article about Cormorant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Cormorant here.