Difference between revisions of "Apocalypse"
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− | + | This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs. | |
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[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]] | [[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]] |
Revision as of 02:40, 9 May 2012
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level.
Ship Attributes
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Summary
The Apocalypse is the second tier Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse has an extra turret slot over the Armageddon, giving it more damage. The Apocalypse does not have the raw firepower of the Abaddon however, but is an easier ship to skill for.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.