Difference between revisions of "Flycatcher"
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|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. | |info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. | ||
− | |bonuses=<b>Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level<br>3% bonus to Light Missile effectiveness against faster moving targets per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to Rocket and Light Missile kinetic damage per level<br>10% bonus to Interdiction Sphere Launcher rate of fire per level<br>Special Ability:<br>Can fit Interdiction Sphere Launchers | + | |bonuses=<b>Destroyer Skill Bonus:</b><br>10% bonus to Rocket and Light Missile velocity per level<br>3% bonus to Light Missile effectiveness against faster moving targets per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to Rocket and Light Missile kinetic damage per level<br>10% bonus to Interdiction Sphere Launcher rate of fire per level<br><b>Special Ability:</b><br>Can fit Interdiction Sphere Launchers |
|structurehp=651 HP | |structurehp=651 HP |
Revision as of 22:49, 15 July 2012
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Flycatcher is the Caldari interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Flycatcher is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The flycatcher's high number of mids allows it to fit a strong shield tank or lots of extra tackle.
Skills
Further information about additional or recommended skills to pilot Flycatcher for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Flycatcher.
Tactics
No sub-article about Flycatcher roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Flycatcher here.