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Hofstadter (talk | contribs) m formatting |
Vukae dhoul (talk | contribs) m →Tactics |
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Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again. | Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again. | ||
PvE fitted punishers follow the same basic pattern as all other | PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled fire, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on. | ||
PvP fits break down first by active or passive tank, then by pulse laser or autocannon. One variant note is the laser active tanked | PvP fits break down first by active or passive tank, then by pulse laser or autocannon. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incomeing dps, and slowly grinding the opponent down. Another commonly used variant is the passively tanked auto cannon boat. Due to only needing cap to keep your tackle up, and ample grid and CPU due to autocannons lesser requirements, you can fit a small neut into the high slot, which is devestating to other frigs, as no cap means they can not dictate range. | ||
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your | Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only haveing two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care. | ||
==Notes== | ==Notes== | ||