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==Summary== | ==Summary== | ||
The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses. 3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or tackle. This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to. | The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses. 3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or tackle. This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to. | ||
That being said, the Cruor makes for an excelent ship in frigate gangs, where other ships are able to take over the point and scram, keeping the target long enough in place long enough for the cruor to cap out its target and bring it to a crawl, allowing the gank to take on targets that would otherwise have too great of an active tank to deal with, and still outputting damage on par with other frigates all the while. | |||
==Skills== | ==Skills== | ||