Difference between revisions of "Republic Fleet Firetail"
m (→Tactics) |
m (→Skills) |
||
Line 86: | Line 86: | ||
==Skills== | ==Skills== | ||
− | '' | + | *'''Small Projectile Turret IV'''<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail. |
+ | *'''Motion Prediction IV'''<br/>Due to the high velocity of the Firetail, it can be hard to properl hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory. | ||
+ | *'''Acceleration Control IV, Afterburner IV, Fuel Conservation IV,''' and '''Navigation IV'''<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit. | ||
==Fitting== | ==Fitting== |
Revision as of 22:33, 3 October 2012
RELATED UNI-WIKI REFERENCES
|
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
|
Summary
The Republic Fleet Firetail is a high speed close range brawler. While being not as fast as the Dramiel it's still able to hold its own versus other frigates and bigger ships.
It's skill bonus acts as a strong multiplier to its firepower, by essentially doubling the amount of turrets at level 5. In addition the tracking bonus ensures better hits even while orbiting targets with an afterburner running indefinitely.
Considering the ship bonuses and overall gameplay style the ship can act as a stepping stone from more common and generic T1 frigates to faster and more advanced ships, such as the Dramiel or T2 frigates, especially Assault Ships and Interceptors.
Skills
- Small Projectile Turret IV
Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail. - Motion Prediction IV
Due to the high velocity of the Firetail, it can be hard to properl hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory. - Acceleration Control IV, Afterburner IV, Fuel Conservation IV, and Navigation IV
These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.
Fitting
No tagged fittings for Republic Fleet Firetail.
Tactics
- Always fit an Afterburner: Given its speed and natural shield regeneration, the Firetail can simply speed/signature tank most lower level missions as well as cosmic anomalies and DED sites without further adding resistances or repair modules. However this greatly depends on skills and experience.
- The Firetail can be tanked either way: It's possible to shield tank, armor tank or simply speed/signature tank the ship. While this is up to personal preference, the ship really starts to shine when the pilot tries to outmanoeuver ememies and their weapon systems rather than taking the hits. This frees up valueable low and mid slots to further improve the gun' tracking, damage and rate of fire. Given it's price compared to common T1 frigates however, newbie pilots should try to gather experience while being properly tanked (or possibly overtanked).
- As with all lighter tanked Minmatar ships, the Firetail can't sustain heavy hits and suffers greatly from speed impacting effects, such as Stasis Towers or Stasis Webifiers.
Notes
- While it is possible to fit two projectile turrets as well as one missile or rocket launcher, it might be more effective to either use the third high-slot for capacitor warfare or leave it empty to free up CPU and Powergrid for other modules, such as Webifiers or Warp Scramblers.
- Blueprint Copies with either 1 or 3 runs for the ship hull can be obtained from several Minmatar corporations. However, it might be cheaper to simply buy the ship off the market and use the LPs to equip the ship (with faction ammo for example).