Difference between revisions of "Legion"
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==Fitting== | ==Fitting== | ||
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|name=Legion, Neuting | |name=Legion, Neuting | ||
|high=True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer | |high=True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer<br>True Sansha Medium Energy Neutralizer | ||
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*Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones | *Your ample bay has plenty to hold 2-3 flights of ECM drones to keep a nasty off you to get a few more cycles off and still have room for combat drones | ||
*If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target | *If no one is coming after you, you will range from about 120(Warrior IIs)-240(Hammer IIs) DPS for whoring on things besides your neut target | ||
+ | }}{{FittingsTech3 | ||
+ | |name=Legion, PvP Prop Mod Legion | ||
+ | |high=Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II<br>Heavy Pulse Laser II | ||
+ | |mid=Experimental 10MN MicroWarpdrive I<br>Federation Navy Stasis Webifier<br>Republic Fleet Warp Distruptor<br>Medium Capacitor Booster II | ||
+ | |low=1600mm Reinforced Steel Plates II<br>Heat Sink II<br>Heat Sink II<br>Heat Sink II<br>Energized Adaptive Nano Membrane II<br>Energized Adaptive Nano Membrane II | ||
+ | |charges=Conflagration M<br>Scorch M<br>Imperial Navy Multifrequency M<br>Navy Cap Booster 400 | ||
+ | |drones= | ||
+ | |rigs=Medium Trimark Armor Pump II<br>Medium Anti-Thermic Pump II<br>Medium Ancillary Current Router II | ||
+ | |subsystems=Augmented Plating<br>Tactical Targeting Network<br>Chassis Optimization<br>Liquid Crystal Magnifiers<br>Powercore Multiplier | ||
+ | |recommended1=Amarr Offensive Systems V<br>Amarr Defensive Systems V<br>Amarr Propulsion Systems V<br>Amarr Engineering Systems V<br>Amarr Electronic Systems V | ||
+ | |recommended2=Advanced Weapon Upgrades V<br>Armor Rigging IV<br>Amarr Strategic Cruiser IV<br>Medium Pulse Laser Specialization IV<br> Thermodynamics III | ||
+ | |recommended3= | ||
+ | |notes= | ||
+ | *This fit is VERY powergrid tight requires a +3% PG Implant (Works with AWU 4). Shiny fit and AWU 5, no implants are required :) | ||
+ | *You can change the heat sinks and EANMs to Imperial Navy faction ones for more EHP and DPS at not much extra cost. (Relative, given that you are purchasing a T3 Cruiser) | ||
+ | *All 5s Approx 90k EHP 690/794 DPS Non-Shiny, with Navy Sinks and EANMS 100k EHP 730/839 DPS | ||
+ | *The main advantage of this fit over the other is 1100-1300 m/s and higher EHP/DPS, however it doesn't have as high of range or scan res | ||
+ | *Already cap stable, but you can run a deadspace MWD for better cap and lower sig radius | ||
+ | *Shiny Fit with Navy EANMS, Sinks, and Corelum C-Type 10MN MWD and AWU 5, requires no implants | ||
+ | *You can have a friend who can also pilot the Legion but has better rigging skills drop in T2 rigs if needed | ||
}}{{:Incursion Fitting|LegionArmor}} | }}{{:Incursion Fitting|LegionArmor}} | ||
Revision as of 07:10, 29 November 2012
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Amarr Strategic Cruiser Skill Bonus:
Ship Attributes
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Summary
The Legion is the Amarr Strategic Cruiser. The legion is very popular in incursions for its ability to do outstanding damage at 20km when fit with pulse lasers with scorch ammo. Like other Tech 3 Strategic Cruisers, it is also popular in wormholes because of its Battleship level tank and high damage in a cruiser sized package. Like other Amarr ships, it doesn't have the highest DPS, but its projection is higher than that of similar ships. For example, when compared to the Proteus, it does less damage, but it has nearly triple the optimal with short range ammo.
Skills
To fly a Legion (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Engineering 5, Electronics 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
- T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
- Fitting Skills: Engineering and Electronics 5 are prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
- Strat Cruiser Skills: Amarr Strat Cruiser to 4, all Subsystems at 4 is key, Subsystems to 5 is recommended
- T2 Lasers - Medium Pulse Lasers 5, Medium Pulse Specialization 3 - This is not mandatory, but access to Scorch ammo could be very important to flying this ship effectively as a HAC style ship.
- Cap Skills - In addition to being useful for lasers, these are good for neuting Legions as well. Energy Management 4 and Operation 5 are recommended. If you plan to do neuting Legion, look at having Energy Emission Systems to 4 or 5, and finishing off Energy Management 5.
- Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
- Other PvP Skills: Legion is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
- If you want to do Missile Legion, you'll want good missile skills in addition to or instead of gunnery skills.
- Drone Legion also exists, for which you would need strong drone skills, however, many fits have 0 drone space/bandwidth so other than prerequisites, it is not necessary to have amazing drone skills unless your set up is calibrated that way.
Fitting
Template:FittingsTech3Template:FittingsTech3Incursion Fitting
Tactics
No sub-article about Legion roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Legion here.