Difference between revisions of "Eris"
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==Tactics== | ==Tactics== | ||
− | + | For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. | |
==Notes== | ==Notes== |
Revision as of 13:07, 29 November 2012
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Eris is the Gallente Interdictor. An interdictor's primary purpose on the battlefield is to keep enemies from fleeing into warp over a wide area (i.e. an AoE point). However, because the Eris is split on weapon bonuses, it's not a very popular ship. Also working against it is the fact that it's still a destroyer-class vessel, making it a prime target for cruisers as well as frigates.
Skills
Further information about additional or recommended skills to pilot Eris for a specific or it's common role(s) can be written here.
Fitting
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
You can write additional notes for Eris here.