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Kent vaden (talk | contribs) m Fixed syntax on Celestis, 5x Damp Armor Low skill |
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Targeting Range Dampening Script<br> | Targeting Range Dampening Script<br> | ||
Antimatter Charge S | Antimatter Charge S | ||
|notes= | |||
* Those trying out the Celestis who have low skills and want to just test the waters can use this low price approach. Everything but the rigs is available from corporation supplies. | |||
* I recommend Warrior or ECM drones. | |||
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{{Fittings | {{Fittings | ||
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Scan Resolution Dampening Script<br> | Scan Resolution Dampening Script<br> | ||
Antimatter Charge S | Antimatter Charge S | ||
|notes= | |||
* This fit makes you as big as a brick, but also makes you hard to blow up if you have logi in your fleet (estimated 47k EHP, 50k with compensation skills at V). Mostly nice for roams that sit around on gates a lot, like noobs on patrol. | |||
* Downgrade modules to Tech 1 Meta 0-4 based upon your individual skills and isk budget. | |||
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{{Fittings | {{Fittings | ||
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Scan Resolution Dampening Script<br> | Scan Resolution Dampening Script<br> | ||
Antimatter Charge S | Antimatter Charge S | ||
|notes= | |||
* This is a good balance between tank and range. With some sensor boosters it can lock out to tornado max range, and dampen down those snipers (Locks to 121km, optimals at 114). At around 29k EHP, the tank isn't bad either. | |||
* Guns can be replaced with rocket launchers or whatever people want to use or can fit. | |||
* Instead of using a prop mod, try to learn how to make tacticals and use them to maneuver around. MWD can be fitted if going to null sec or w hole space for the bubbles. Since a lot of Uni fleets fight at gates and isn't really kiting around, if the MWD can be dropped, then drop it for more damps. | |||
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{{Fittings | {{Fittings | ||
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Scan Resolution Dampening Script<br> | Scan Resolution Dampening Script<br> | ||
[Faction] Mjolnir Rocket | [Faction] Mjolnir Rocket | ||
|notes= | |||
* Est 181km lock range. (2 sensor boostered Tornado locks at 182.5km at 100% skills) 103 optimal, 101 fall off for damps. Helps protect a fleet against oracle and sniper BC gangs. Its' weakness is less tank for brawls on gates and only 3 damps, effectively only allowing you to cripple one sniper (maybe 2 if your damps don't miss in fall off). | |||
* EHP is est 27k, so can survive a few tornado alphas, especially if you use AB and get traversal up. | |||
* Rockets can be replaced with anything really, so long as it helps you kill drones coming after you. | |||
* This build flies almost like a full range blackbird. Same 1600mm plate too. Make good use of its range, and you shouldn't be hit too much. Downgrade plate if MWD is needed. | |||
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==Tactics== | ==Tactics== | ||