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Vigil: Difference between revisions

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Changed fittings to use the new template.
Line 91: Line 91:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Vigil, Ewar
ship=Vigil|
 
shipTypeID=3766|
|high=
fitName=EWAR|
250mm Light Artillery Cannon I <br>
fitID=EWAR|
250mm Light Artillery Cannon I <br>
high1name=Light Missile Launcher I|
Standard Missile Launcher I <br>
high1typeID=499|
|mid=
high2name=Light Missile Launcher I|
Target Painter I <br>
high2typeID=499|
Target Painter I <br>
mid1name=1MN Afterburner I|
Target Painter I <br>
mid1typeID=439|
|low=
mid2name=Target Painter I|
50mm Reinforced Steel Plates I <br>
mid2typeID=12709|
50mm Reinforced Steel Plates I <br>
mid3name=Target Painter I|
Damage Control I <br>
mid3typeID=12709|
 
mid4name=Target Painter I|
|charges=
mid4typeID=12709|
Republic Fleet Carbonised Lead S <br>
mid5name=Target Painter I|
Caldari Navy Mjolnir Light Missile <br>
mid5typeID=12709|
|drones=
low1name=100mm Reinforced Steel Plates I|
|rigs=
low1typeID=11293|
[empty rig slot] <br>
low2name=Damage Control I|
[empty rig slot] <br>
low2typeID=2046|
[empty rig slot] <br>
drone1name=Warrior I x1|
 
drone1typeID=2486|
|recommended1=
drone2name=open|
Minmatar Frigate II <br>
drone3name=open|
Missile Launcher Operation I <br>
drone4name=open|
Energy Systems Operation III <br>
drone5name=open|
Energy Management III <br>
charge1name=Mjolnir Light Missile x1|
Energy Grid Upgrades II <br>
charge1typeID=212|
Electronics Upgrades I <br>
charge2name=open|
Long Range Targeting II <br>
charge3name=open|
Targeting IV <br>
charge4name=open|
|recommended2=
charge5name=open|
Hull Upgrades I <br>
rig1name=open|
Standard Missiles I <br>
rig2name=open|
Evasive Maneuvering II <br>
rig3name=open|
Warp Drive Operation II <br>
difficulty=0|
Mechanic III <br>
warsop=Y|
Hull Upgrades III <br>
warsopReason=|
Shield Management III <br>
version=RET 1.1|
Signature Analysis III <br>
shipDNA=3766:499;2:439;1:12709;4:2046;1:11293;1:2486;1:212;1::|
|recommended3=
skills=Minmatar Frigate II</li><li>Missile Launcher Operation I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting IV</li><li>Hull Upgrades I</li><li>Standard Missiles I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Signature Analysis III</li><li>Target Painting I</li><li>Engineering IV</li><li>Target Painting III</li><li>Minmatar Frigate III</li><li>Long Distance Jamming III</li><li>Frequency Modulation III</li><li>Repair Systems III|
Target Painting I <br>
notes=This setup is the E-Uni Basic Ewar Vigil, intended for fleet use.}}
Engineering IV <br>
Target Painting III <br>
Minmatar Frigate III <br>
Long Distance Jamming III <br>
Frequency Modulation III <br>
Repair Systems III <br>
 
|notes=
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use.
*I have not included recommendations for weapon damage skills as your main role in Fleet is Ewar.
}}


==Tactics==
==Tactics==